NVIDIA just had a public CC from the Citigroup Technology Conference, and CFO Marvin D. Burkett was the one answering questions so it had an obvious financial focus. Here's a summary and the usual log - I did my best to try to give correct quotes, but that's often not quite the case, and there is mild to heavy paraphrasing sometimes. I claim no responsibility for the accuracy of my live log.
Summary
- "There wasn't a shortage of capacity - we just didn't order enough wafers, primarily on 90nm."
- PortalPlayer: "From a people standpoint, the acquisition went very very well. They're still there and very happy."
- CPU-GPU integration: "We don't have a x86 license, but it is an interesting concept."
- Still generating tons of cash, will likely exit the year with $2B+...
Log
Summary
- "There wasn't a shortage of capacity - we just didn't order enough wafers, primarily on 90nm."
- PortalPlayer: "From a people standpoint, the acquisition went very very well. They're still there and very happy."
- CPU-GPU integration: "We don't have a x86 license, but it is an interesting concept."
- Still generating tons of cash, will likely exit the year with $2B+...
Log
- Introduction
- Demand: "So far it's just a continuation of what we've seen in Q2".
- Guidance/Inventory:
"Q2 was so strong that you had to wonder how much of Q3 was in Q2".
"Q3 is usually up double digits while Q2 is down, but this time Q2 was up double digits!"
"Because Q2 was so strong, inventory was down to 47 days because we didn't expect that."
"The issues regarding inventory had nothing to do with the foundries - we just didn't order enough wafer."
"We quickly remedied that in May and June, but because of cycle times, that'll only help in September and October."
"In the back-end, issues have been resolved. Assembly etc. is tight but will not be a problem."
"On the fab side, TSMC has been very responsive. They're great partners."
"They have been able to reduce the cycle time [one week?] as much as they could."
"I am not here to change the guidance, we are only 3 weeks in the quarter. But so far so good."
"There wasn't a shortage of capacity - we just didn't order enough wafers, primarily on 90nm."
- Share gain vs PC Growth
"Significant share gains in notebooks/Santa Rosa."
"You saw that in Q2 and you'll see significant further growth in Q3 there."
"The surprising part in Q2 was that the whole PC desktop business grew substantially."
"Tons of possible factors, from the dollar to CPU and memory prices, to channel inventory, etc."
"So far, continuation of that strength in Q3."
- Moving towards discrete?
"The notebook market is spending more on discrete GPUs."
"In the desktop market, CPUs and memory cost less..."
"So for a given pricepoint, you can invest more in GPUs as a differentiating factor."
- Percentage of IGP vs Discrete?
"In the last year or two, the gap has widened."
"So that depends on how fast the gap reduces again."
- CPU-GPU integration?
"I call that a Fusion Product."
"What's interesting is that the graphics is bigger than the CPU."
"From our standpoint, that's interesting."
"We don't have a x86 license, but it is an interesting concept."
"From an economic POV, CPU/GPU/Chipset have very different revenue per wafer."
"So what do you sell your single-chip for?"
"[single-chip] Fusion Products are probably a good option for the low-end."
- Expanding to GPGPU
[insert Tesla marketing from Marv]
"Intel has a part which they will name Larrabee."
"I understand it will do the same thing."
"GPUs are very good at this kind of market [so that's normal.]"
- Marketshare
[too much unhearable, sorry - but basically said OEMs weren't fearing a GPU monopoly]
- PortalPlayer acquisition
"Two justifications: Application Processor, and specific Low-Power technology."
"From a people standpoint, the acquisition went very very well. They're still there and very happy."
"They've been working since January as a single team [for a product by the end of the year.]"
- Where are you NOW for the next product?
"It's in the last stages of design. Doing a very good job."
"The PortalPlayer acquisition allows us to go after the [iPhone[-like] part of the market.]"
- Handheld margins?
"Everybody thinks that when we acquire somebody, their margins will go up *snickers*."
"40%+ margins ala Portalplayer was dictated by what the market is willing to pay and competion..."
"We believe that will probably about remain the case."
"I don't know what the competition will have in that timeframe, so it will depend."
"Lot more competition in that marketplace than in the GPU marketplace."
"If you have better low-power than the other guy, that's a great start."
"And the next question is performance, so we need better performance."
[marketing about application processor and NVIDIA media expertise etc.]
- Revenue per wafer?
"Margins is directly proportional to revenue per wafer."
"Each generation has better reconfigurability etc."
- Channel/OEM patterns and inventory?
"I think the channel went out of Q1 with a very low inventory."
"OEM patterns are not unusual[, but they have been good for notebooks.]"
"We think the inventory the inventory in the channel is [still] lean."
- OpEX growth?
"We're disciplined to spending in that 23-25% [OpEX range]."
"It's sufficient."
- Backlog?
"The normal GPU business, you have no backlog."
"Different with OEMs, you do have a decent backlog."
"This situation is slightly different right now, we also have a backlog in the channel."
"We are probably in an unique backlog situation for a GPU supplier."
- You're building a lot of cash. What do you want to do?
"Don't give it away."
"I think cash will increase again this quarter, and Q4..."
"I expect to go above $2B by the end of the year."
"The board is continually evaluating [stock repurchasing]."
"We still want to acquire companies for cash."
"So beyond that, I have no other comment."