Nv40, Nv3x, R300, R420 users, Question Please

ChrisRay

<span style="color: rgb(124, 197, 0)">R.I.P. 1983-
Veteran
http://members.cox.net/omega1979/chris/readbackbuffer.zip

Please download this program


It reports framebuffer readback speeds for your GPU. Mostly interested in r300/r420 results.

When you post your results. Make sure to list your GPU.

Thanks :)

Code:
[b]Geforce 6800 Non Ultra[/b]
Pete's framebuffer read speed test
Mail: [email]BlackDove@addcom.de[/email]
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: NVIDIA Corporation
Version: 1.5.1
Renderer: GeForce 6800/AGP/SSE/3DNOW!

---------------------------------
OpenGL extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_centroid_sample GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  37.9017 Mpix/s  113.705 MB/s

Format: 02 - Speed:  38.142 Mpix/s  152.568 MB/s

Format: 03 - Speed:  38.7782 Mpix/s  116.335 MB/s

Format: 04 - Speed:  38.6662 Mpix/s  154.665 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  38.0109 Mpix/s  114.033 MB/s

Format: 02 - Speed:  38.2293 Mpix/s  152.917 MB/s

Format: 03 - Speed:  38.6225 Mpix/s  115.868 MB/s

Format: 04 - Speed:  38.7318 Mpix/s  154.927 MB/s



Code:
[b] Geforce FX 5900 Ultra[/b]


Pete's framebuffer read speed test
Mail: [email]BlackDove@addcom.de[/email]
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: NVIDIA Corporation
Version: 1.5.0
Renderer: GeForce FX 5900/AGP/SSE/3DNOW!

---------------------------------
OpenGL extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  49.1738 Mpix/s  147.521 MB/s

Format: 02 - Speed:  40.0631 Mpix/s  160.252 MB/s

Format: 03 - Speed:  48.9775 Mpix/s  146.932 MB/s

Format: 04 - Speed:  40.1419 Mpix/s  160.568 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  48.1324 Mpix/s  144.397 MB/s

Format: 02 - Speed:  39.8583 Mpix/s  159.433 MB/s

Format: 03 - Speed:  47.9521 Mpix/s  143.856 MB/s

Format: 04 - Speed:  39.7492 Mpix/s  158.997 MB/s
 
The Baron said:
I'm far more interested in R423/NV45 results.
The R420 results should be quite interesting as well, given that the R3xx has already been reported as much slower as compared to NVidia's offerings. It'd be nice to see an improvement.
 
Code:
Vendor: ATI Technologies Inc.
Version: 1.5.4391 WinXP Release
Renderer: RADEON X800 XT Platinum Edition x86/MMX/3DNow!/SSE

---------------------------------
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  20.4254 Mpix/s  61.2762 MB/s

Format: 02 - Speed:  19.3987 Mpix/s  77.5946 MB/s

Format: 03 - Speed:  19.3827 Mpix/s  58.148 MB/s

Format: 04 - Speed:  19.3331 Mpix/s  77.3325 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  20.3599 Mpix/s  61.0796 MB/s

Format: 02 - Speed:  19.3113 Mpix/s  77.2451 MB/s

Format: 03 - Speed:  20.2506 Mpix/s  60.7519 MB/s

Format: 04 - Speed:  19.3987 Mpix/s  77.5946 MB/s

i had winamp , aol instant messanger , mirc and avant browser up and i was in wow before running this. I do not know how that affects the scores
 
...

Here's a readout froman nv30, chris. :devilish:

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed: 37.0715 Mpix/s 111.215 MB/s

Format: 02 - Speed: 37.3774 Mpix/s 149.509 MB/s

Format: 03 - Speed: 37.7487 Mpix/s 113.246 MB/s

Format: 04 - Speed: 38.1856 Mpix/s 152.743 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed: 37.6177 Mpix/s 112.853 MB/s

Format: 02 - Speed: 37.5958 Mpix/s 150.383 MB/s

Format: 03 - Speed: 38.0327 Mpix/s 114.098 MB/s

Format: 04 - Speed: 37.9453 Mpix/s 151.781 MB/s
 
Pete's framebuffer read speed test
Mail: BlackDove@addcom.de
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: ATI Technologies Inc.
Version: 1.5.4453 WinXP Release
Renderer: RADEON X800 XT Platinum Edition x86/SSE2

---------------------------------
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed: 32.4622 Mpix/s 97.3865 MB/s

Format: 02 - Speed: 31.916 Mpix/s 127.664 MB/s

Format: 03 - Speed: 32.9865 Mpix/s 98.9594 MB/s

Format: 04 - Speed: 31.7631 Mpix/s 127.052 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed: 32.8991 Mpix/s 98.6972 MB/s

Format: 02 - Speed: 31.785 Mpix/s 127.14 MB/s

Format: 03 - Speed: 33.0083 Mpix/s 99.0249 MB/s

Format: 04 - Speed: 31.6976 Mpix/s 126.79 MB/s

It's not that much slower.
 
Here is a 6800 Ultra score. These scores just don't look right but I ran it 5 times and it comes up the same every time within 1%. It's probably a bug so it would be nice to see another 6800 Ultra score.
Running 61.71 Drivers and beta DX9.0c.

Pete's framebuffer read speed test
Mail: BlackDove@addcom.de
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: NVIDIA Corporation
Version: 1.5.1
Renderer: GeForce 6800 Ultra/AGP/SSE2

---------------------------------
OpenGL extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_centroid_sample GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed: 199.098 Mpix/s 597.295 MB/s

Format: 02 - Speed: 186.83 Mpix/s 747.319 MB/s

Format: 03 - Speed: 245.432 Mpix/s 736.297 MB/s

Format: 04 - Speed: 199.928 Mpix/s 799.714 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed: 199.601 Mpix/s 598.802 MB/s

Format: 02 - Speed: 181.535 Mpix/s 726.139 MB/s

Format: 03 - Speed: 241.151 Mpix/s 723.452 MB/s

Format: 04 - Speed: 193.419 Mpix/s 773.674 MB/s
 
Here is my 9700Pro running Cat 4.4.


Vendor: ATI Technologies Inc.
Version: 1.5.4273 WinXP Release
Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE

---------------------------------
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_ARB_shading_language_100 GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_NV_point_sprite GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed: 18.4593 Mpix/s 55.3779 MB/s

Format: 02 - Speed: 18.1535 Mpix/s 72.6139 MB/s

Format: 03 - Speed: 18.7215 Mpix/s 56.1644 MB/s

Format: 04 - Speed: 18.2845 Mpix/s 73.1382 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed: 18.7433 Mpix/s 56.2299 MB/s

Format: 02 - Speed: 18.2845 Mpix/s 73.1382 MB/s

Format: 03 - Speed: 18.7433 Mpix/s 56.2299 MB/s

Format: 04 - Speed: 18.2627 Mpix/s 73.0508 MB/s
 
Albatron Geforce FX5600
Using driver 61.71

Code:
Pete's framebuffer read speed test
Mail: [email]BlackDove@addcom.de[/email]
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: NVIDIA Corporation
Version: 1.5.1
Renderer: GeForce FX 5600/AGP/SSE/3DNOW!

---------------------------------
OpenGL extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  38.9502 Mpix/s  116.851 MB/s

Format: 02 - Speed:  38.3604 Mpix/s  153.442 MB/s

Format: 03 - Speed:  39.7129 Mpix/s  119.139 MB/s

Format: 04 - Speed:  38.2512 Mpix/s  153.005 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  38.7973 Mpix/s  116.392 MB/s

Format: 02 - Speed:  38.1638 Mpix/s  152.655 MB/s

Format: 03 - Speed:  39.4964 Mpix/s  118.489 MB/s

Format: 04 - Speed:  38.2075 Mpix/s  152.83 MB/s

forgot to mention:
I'm running it on:
AMD Athlon 1600+ Palomino @ 266x10.5
Albatron KX18D Pro
512MB DDR333@333
 
Code:
Pete's framebuffer read speed test
Mail: [email]BlackDove@addcom.de[/email]
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: ATI Technologies Inc.
Version: 1.5.4391 WinXP Release
Renderer: RADEON 9800 x86/SSE2

---------------------------------
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control 
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  30.7801 Mpix/s  92.3402 MB/s

Format: 02 - Speed:  27.9839 Mpix/s  111.935 MB/s

Format: 03 - Speed:  30.9862 Mpix/s  92.9586 MB/s

Format: 04 - Speed:  30.3432 Mpix/s  121.373 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  30.8019 Mpix/s  92.4058 MB/s

Format: 02 - Speed:  30.081 Mpix/s  120.324 MB/s

Format: 03 - Speed:  30.9548 Mpix/s  92.8645 MB/s

Format: 04 - Speed:  30.2339 Mpix/s  120.936 MB/s

Catalyst 04.6, 9800XT
 
Pete's framebuffer read speed test
Mail: BlackDove@addcom.de
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: ATI Technologies Inc.
Version: 1.5.4391 WinXP Release
Renderer: RADEON X800 PRO x86/MMX/3DNow!/SSE2

---------------------------------
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed: 31.4573 Mpix/s 94.3718 MB/s

Format: 02 - Speed: 30.2357 Mpix/s 120.943 MB/s

Format: 03 - Speed: 31.3556 Mpix/s 94.0668 MB/s

Format: 04 - Speed: 30.5835 Mpix/s 122.334 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed: 31.1514 Mpix/s 93.4543 MB/s

Format: 02 - Speed: 30.3432 Mpix/s 121.373 MB/s

Format: 03 - Speed: 31.2388 Mpix/s 93.7165 MB/s

Format: 04 - Speed: 31.2607 Mpix/s 125.043 MB/s

A really long list of stuff running...
 
Thanks Everyone. I took the test again. It does seem Nvidia is slightly slower in framebuffer readback on my 6800NU than my 5900 Ultra.

But still a bit faster than ATI, But ATI has also improved (Better memory maybe?) Better bandwith? Or maybe its the faster core.


By the way Everyone. Do not run this test with Anti Aliasing enabled in Drivers. AA effects framebuffer readbackspeed.


Code:
Pete's framebuffer read speed test
Mail: [email]BlackDove@addcom.de[/email]
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: NVIDIA Corporation
Version: 1.5.1
Renderer: GeForce 6800/AGP/SSE/3DNOW!

---------------------------------
OpenGL extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_centroid_sample GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
---------------------------------

Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  37.7924 Mpix/s  113.377 MB/s

Format: 02 - Speed:  38.3307 Mpix/s  153.323 MB/s

Format: 03 - Speed:  38.7973 Mpix/s  116.392 MB/s

Format: 04 - Speed:  38.7755 Mpix/s  155.102 MB/s



Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  38.0546 Mpix/s  114.164 MB/s

Format: 02 - Speed:  38.3167 Mpix/s  153.267 MB/s

Format: 03 - Speed:  38.7099 Mpix/s  116.13 MB/s

Format: 04 - Speed:  38.6444 Mpix/s  154.578 MB/s
 
Code:
Frontbuffer reading speed (back)
---------------------------------

Format: 01 - Speed:  130.635 Mpix/s  391.905 MB/s
Format: 02 - Speed:  134.109 Mpix/s  536.434 MB/s
Format: 03 - Speed:  137.982 Mpix/s  413.946 MB/s
Format: 04 - Speed:  138.303 Mpix/s  553.211 MB/s

Frontbuffer reading speed (front)
---------------------------------

Format: 01 - Speed:  131.4 Mpix/s  394.199 MB/s
Format: 02 - Speed:  133.541 Mpix/s  534.162 MB/s
Format: 03 - Speed:  137.779 Mpix/s  413.336 MB/s
Format: 04 - Speed:  137.626 Mpix/s  550.502 MB/s

6800 Ultra @ 400/1100, 61.34 driver.

Rys
 
I just cant figure out why the 6800 Ultra's are doing so insanely, While the 6800 Non Ultra is not, and the X800s appear to behind the 6800 Non Ultra.

Hmm. Wierd results.


What driver revisions are the 6800 Ultra people Using?

I"m using 61.71 drivers.
 
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