ChrisRay, theres something wrong here. Does the CPU affect the results?
I have a P4- 2.8Ghz with Radeon 9600Pro Cat 4.6 Drivers and my results seems better than a 9700Pro. Here is mine:
I have a P4- 2.8Ghz with Radeon 9600Pro Cat 4.6 Drivers and my results seems better than a 9700Pro. Here is mine:
Code:
Pete's framebuffer read speed test
Mail: [email]BlackDove@addcom.de[/email]
Homepage: http://home.t-online.de/home/PeteBernert/
Vendor: ATI Technologies Inc.
Version: 1.5.4391 WinXP Release
Renderer: RADEON 9600 x86/SSE2
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OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_ARB_point_sprite GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
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Frontbuffer reading speed (back)
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Format: 01 - Speed: 29.4694 Mpix/s 88.4081 MB/s
Format: 02 - Speed: 28.4863 Mpix/s 113.945 MB/s
Format: 03 - Speed: 29.7315 Mpix/s 89.1945 MB/s
Format: 04 - Speed: 28.7485 Mpix/s 114.994 MB/s
Frontbuffer reading speed (front)
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Format: 01 - Speed: 29.797 Mpix/s 89.3911 MB/s
Format: 02 - Speed: 28.6829 Mpix/s 114.732 MB/s
Format: 03 - Speed: 29.7097 Mpix/s 89.129 MB/s
Format: 04 - Speed: 28.5519 Mpix/s 114.207 MB/s