https://www.theverge.com/2019/9/27/20886886/dragon-quest-11-ni-no-kuni-nintendo-switch-jrpg-reviewFor the past couple of weeks, my Switch has been pretty much nothing but a Japanese role-playing game machine. (Okay, and a goose game machine.) The system’s JRPG library just keeps growing, and following the overdue return of Final Fantasy VIII, we have two more releases — and they’re some of the best yet.
First, there’s Dragon Quest XI, which comes out today. It was the first game announced for the Switch — before anyone even knew what the Switch was. Square Enix showed off two separate versions back in 2015: a beautiful PS4 game with an expansive 3D world and a 3DS game with much simpler 3D graphics that could also be played in 16-bit 2D. A “Nintendo NX” version was also confirmed, but no one knew whether it’d be closer to the PS4 or 3DS iterations.
Here we are more than four years later: the NX is now the Switch, and Dragon Quest XI is indeed on it. It’s also by far the best version of the game.
At this point, I’ve played a lot of Dragon Quest XI across various hardware. I played the 3DS version when it came out in Japan (it was never released elsewhere), then I played the excellent PC version when it first came out in English; it’s basically the PS4 game with better graphics and performance. I thought that would cover all my bases. But the Switch port is like an elaborate Blu-ray box set, combining the best of all prior versions and adding great new features.
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The other JRPG I’ve been playing is Ni no Kuni: Wrath of the White Witch, which Level-5 first put out on the PS3 in 2011 and was released for the Switch last week. (In a possibly unique parallel with Dragon Quest XI, Ni no Kuni also had a less extravagant DS version that never left Japan.) It’s best known for being the result of a collaboration with the legendary anime house Studio Ghibli, which produced art and animated cutscenes for the game.
It’s consistently gorgeous, and it feels authentic to Studio Ghibli’s prior work, with a ton of heart and inventiveness in its storytelling. Just like Dragon Quest XI, it’s worth playing through just to see what inspired creation might be around the corner.
Downloaded the demo and loved the opening. It's not my kind of game but based on the 30 mins I played, it's technically a great experience.The port of Ori and the Blind Forest is excellent as well. (Ori was a current gen title, right? Sure, it's mostly 2D. But boy, is it astonishing 2D)
Downloaded the demo and loved the opening. It's not my kind of game but based on the 30 mins I played, it's technically a great experience.
Yeah, also if you can make it through the Ginso Tree level you'll absolutely love it to the end. I'm so glad I stuck with it. One of my favorite games in years.
Tommy McClain
Switcher 3 turned out much better than I expected. Playing it in handheld mode is quite something. Far and away the most impressive current gen port so far. I think the likes of Doom, Wolfenstein and, albeit to a lesser extent, Mortal Kombat, were all compromised beyond a point I'd consider acceptible during the porting process. Not the case with The Witcher 3. Not at all actually. I wouldn't wanna play it in docked mode, but in handheld mode it looks fantastic. Even the resolution holds up fairly well. It's a little soft, but really not that bad.
I didn't like the first 30 mins of Ori, almost abandoned the game even. I wasn't buying the cliche generic plot, nor it's overdone melodramatic delivery.
Just quoting myself from the what-are-you-playing thread:
"Alien Isolation on the Switch. AKA greatest port of a (sort of) current gen game for the system. Maybe the devs did axe a couple of tiny details, but I certainly couldn't tell. From models to textures to shadows to lighting (including the gorgeous, dynamically lit particle effects and the volumetrics) - it's all there, looking basically identical to what's on the PS4. Framerate is rock solid in both docked and handheld play. Resolution (according to the devs) is 1080p/720p. Maybe there's some dynamic res stuff going on, though. No idea about that. Sound is punchy and gutteral as well. I didn't notice any compression there either.
Here's the amazing part: It actually looks better than the console versions if you can believe it. AI has always had problems with anti aliasing: I'm assuming there was no temporal component to the original AA solution which meant loads of flickering from the many, many specular highlights. You can only get rid of it on PC via an unofficial mod as far as I know. Well, there's no flickering on the Switch version. AI looks remarkably clean in stills and IQ remains perfectly stable in motion. It's a tad bit softer looking. Reminds me of UE4's AA."
I don't get the reverence people have for Panic Button.
I think there's something wrong with the PC version's SMAA T2X option. The Alias Isolation mod hacks its way into the motion blur / SMAA T1X functionality. It would have been nice if Sega / Creative Assembly had fixed up T2X and the stuttering cutscene videos.Just quoting myself from the what-are-you-playing thread:
"AI has always had problems with anti aliasing: I'm assuming there was no temporal component to the original AA solution which meant loads of flickering from the many, many specular highlights. You can only get rid of it on PC via an unofficial mod as far as I know. Well, there's no flickering on the Switch version. AI looks remarkably clean in stills and IQ remains perfectly stable in motion. It's a tad bit softer looking. Reminds me of UE4's AA."