aaronspink
Veteran
So all the people crying for 4GB in PS4 are nuts?
No not really. Part of the issue is that with GDDR5 you are looking at on the order of 2-3 GB of bandwidth per frame and if you only have 2GB of memory... In many games you won't be able to have enough assets to actually use the bandwidth in a useful way.
Wouldn't the 8 GB system be at an advantage over the 2B that now has to go to an HDD or something magnitudes slower to get new data? In essence the 8GB system could "buffer" 3 additional frames, vs 0 for the 2GB. Or am I totally not getting it?
That is pretty much it from my perspective. With marginally higher bandwidth (~50%) but significantly lower capacity (remember the cost trade-off is in the domain of 4x and will increase over time), you become effectively asset limited. You cannot stream in assets at a high enough rate to use them to their potential within a given frame. 4x the memory allows you to have a larger variety of assets loaded at any given time even if you don't use them all on a given frame. This results in things like much nicer overall texturing because you can draw from a much larger pool for any given object.
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