Next Gen game music and audio (first up: Lost Odyssey, Blue Dragon, Kameo)

london-boy said:
Actually i'm pretty sure that gamers with 5.1 surround sound are much more than just 2%. DVD made it possible for surround sound systems to sell quite well in the past few years.

Now, if we want to talk about percentages of people who will really enjoy next gen, what's the percentage of people who will actually be able to play at 720p? ;)

Sound can impress people just as much as visual contact, and a nice surround sound systems is many times cheaper than a HDTV.

depends on your definition of nice sound system? nice by most audiophile is 10K+
 
dukmahsik said:
depends on your definition of nice sound system? nice by most audiophile is 10K+

Ok i mean a DD/DTS 5.1 system gets the job done.
To "get the job done" on HD resolutions the starting point is much higher than for sound systems. Obviously both fields have very expensive top of the range options!:D
 
Shifty Geezer said:
Not at all. Maybe I'm just being annoyingly pedantic but if you want to share musics because you want to hear what games are going to sound like (which is fine by me), what not share all upcoming musics? Anyhow I'm being a nuisance and apologise.

You're being annoyingly pedantic.

I generally observe rather than partake in these forums, but this thread is pretty good representative evidence of why things can be a mess over here.

Someone can't make an innocuous, perfectly understandable thread (this forum is about information pertaining to console games, right?) without having to defend themselves against utterly pointless bitching? I know you apoligized, but only after Acert defended himself tooth and nail against your baseless complaint. Man, alive.

Anyway, the Kameo music is very impressive. As the gaming industry grows to rival and surpass the movie industry, I think we'll see the quality and complexity of gaming music follow a comparable upswing.
 
I don't really want to derail this thread at all, but as the title does mention next gen game music and audio, does anyone know much about the delivery of audio for the next gen game systems? Are we still talking about mostly about 2ch sound tracks, with 5.1+ch sound effects at 44KHz 16bit? Anything new regarding 3d sound processing?

I ask because PC audio has been so stagnant after aureal left the scene, it seems like this is one of those areas that consoles could really make a dramatic improvement. How exactly is sound processing being handled on the new systems? No dedicated DSP this time right?

Nite_Hawk
 
london-boy said:
Ok i mean a DD/DTS 5.1 system gets the job done.
To "get the job done" on HD resolutions the starting point is much higher than for sound systems. Obviously both fields have very expensive top of the range options!:D

yeah, for a bedroom i'd say a $400+ dollar HTIB would do the trick, for home threatre though, i'd say 3k+
 
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professor_t said:
You're being annoyingly pedantic.

I generally observe rather than partake in these forums, but this thread is pretty good representative evidence of why things can be a mess over here.

Someone can't make an innocuous, perfectly understandable thread (this forum is about information pertaining to console games, right?) without having to defend themselves against utterly pointless bitching? I know you apoligized, but only after Acert defended himself tooth and nail against your baseless complaint. Man, alive.
That certainly wasn't my intention. From my POV I can't quite see how to contribute to this thread because I don't understand how Acert was wanting to look at next-gen game music and audio, seeing as it won't be any different to existing game musics we've had over the past years.

If you check out the work of say Inon Zur (http://www.inonzur.com/music.html) you'll find there's fantastic music being used in games already. Another composer I recommend people checking out is Bjorn Lynne (http://www.artistlaunch.com/artist4.asp?artistid=5229) who started out writing mods on the Amiga demo scene, landed a job at Team17, and has progressed from there. Both are very talented artists with diverse styles to accomodate apparently any genre. Both are working AFAIK on tracks for projects which'll include next-gen games.

What next gen games will have in terms of music will be much the same. SOCOM II's tracks from Inon Zur will be just as appropriate on such a game on XB360 as it was on PS2. Every EA sports game will come with contemporary chart artists, RPGs will have orchestral scores, etc. There's not going to be any difference unless someone comes up with a new format (Bjorn Lynne has some properly composed 5.1 tracks BTW for those with a surround system - not me :cry: ).

Anyhow, I think the point I just missed is Acert wanted examples of the audio in next gen games, that is going to be accompanying those next-gen visuals and games. To full out the whole next-gen game package as it were, rather then actually next-gen audio technologies as I misunderstood.

I don't think bigger budgets will make much difference. Music is still going to be one of the cheapest costs in a development, though maybe if a dev is spending out that much already for next-gen visuals, they'll pay the little extra for a real orchestra to perform their soundtracks? It'd be good if they did. I rate audio very highly and a good soundtrack can really make a game. Heck, it's the soundtracks more often then not that set the emotional quality of a movie!

Anyway, sorry for the mess up Acert. And check out those links for some cool (and free!) tracks.
 
I doubt many are interested, but just in case, I found samples of Kameo's old music. It seems to be the same songs but they sound like they all come from one synthesizer.

http://www.rareware.com/games/upcoming/kameo/dloads/the_journey_begins.mp3
http://www.rareware.com/games/upcoming/kameo/dloads/battlefield_theme.mp3

The change in the music with respect to www.kameosoundtrack.com is remarkable and very much appreciated by myself.


In terms of actually adding to the thread, you can go to www.siliconknights.com and surf through till you hear a low hum. Just sit back and let the song play. It's pretty good. I assume it's from some old Too Human work, but I don't know.
 
Acert93 said:
Why do people pick names that are insulting to use? :p
Unknown. I believe I picked it because it thought it might help defuse arguments. But it's been long enough that I don't remember why anymore.
 
This is very little related to the topic, but if there is any one how like music you may find tabs/scores here (in the future from next gen games too), it does heve some vey nice works (it may not appear but that is because, manly, of the midi, althought some probably are just wrong), using this programe.

Here you will find more but this his paid.
 
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