professor_t said:
You're being annoyingly pedantic.
I generally observe rather than partake in these forums, but this thread is pretty good representative evidence of why things can be a mess over here.
Someone can't make an innocuous, perfectly understandable thread (this forum is about information pertaining to console games, right?) without having to defend themselves against utterly pointless bitching? I know you apoligized, but only after Acert defended himself tooth and nail against your baseless complaint. Man, alive.
That certainly wasn't my intention. From my POV I can't quite see how to contribute to this thread because I don't understand how Acert was wanting to look at next-gen game music and audio, seeing as it won't be any different to existing game musics we've had over the past years.
If you check out the work of say Inon Zur (
http://www.inonzur.com/music.html) you'll find there's fantastic music being used in games already. Another composer I recommend people checking out is Bjorn Lynne (
http://www.artistlaunch.com/artist4.asp?artistid=5229) who started out writing mods on the Amiga demo scene, landed a job at Team17, and has progressed from there. Both are very talented artists with diverse styles to accomodate apparently any genre. Both are working AFAIK on tracks for projects which'll include next-gen games.
What next gen games will have in terms of music will be much the same. SOCOM II's tracks from Inon Zur will be just as appropriate on such a game on XB360 as it was on PS2. Every EA sports game will come with contemporary chart artists, RPGs will have orchestral scores, etc. There's not going to be any difference unless someone comes up with a new format (Bjorn Lynne has some properly composed 5.1 tracks BTW for those with a surround system - not me
).
Anyhow, I think the point I just missed is Acert wanted examples of the audio in next gen games, that is going to be accompanying those next-gen visuals and games. To full out the whole next-gen game package as it were, rather then actually next-gen audio technologies as I misunderstood.
I don't think bigger budgets will make much difference. Music is still going to be one of the cheapest costs in a development, though maybe if a dev is spending out that much already for next-gen visuals, they'll pay the little extra for a real orchestra to perform their soundtracks? It'd be good if they did. I rate audio very highly and a good soundtrack can really make a game. Heck, it's the soundtracks more often then not that set the emotional quality of a movie!
Anyway, sorry for the mess up Acert. And check out those links for some cool (and free!) tracks.