Both the xbox 2 and playstation 3 will support shader model 3 , (edit: or similar features, whatever the api)
Does this mean, while games are ported from one console to the other and to the pc and vice versa, that developers will be concentrating their efforts to support pixel and vertex shader 3 rendering and will this greatly reduce the importance of shader model 2 and its derivatives in development? Also keep in mind the previous generation consoles, like xbox with its shader 1.? support will probably be a factor here too.
With both Ati and Nvidia soon sporting their 2nd generation sm3 chips to the entire range of pc cards (r520 can hardly be called 1st gen sm3 chip imo) as well as consoles, how will this affect things? Will developers keep developing for all levels of shaders, including 1.1, 2.0, 2.0+, 2.0b and 3 or will they be forced to choose between just a few of those options, 2.0 and 3, 2.0b and 3, maybe even just 1.1 and 3 like with Splinter cell... (shader versions for xbox 1 and 2)
What will happen betweeh regular sm2 and 2.0b? Will both be supported, will 2.0 be considered too primitive or will the 2.0b's too small install base render it useless?
Or maybe you still think shader model 3 will be the one that proves out to be just a stop gap measure, while the true next step will come along with Windows longhorn, in which case you probably also think next gen consoles will either fail or you just aren't interested in games ported from consoles (please clarify your vision)
I was about to make this a poll, but theres so many things I think I will just post this as discussion.
Does this mean, while games are ported from one console to the other and to the pc and vice versa, that developers will be concentrating their efforts to support pixel and vertex shader 3 rendering and will this greatly reduce the importance of shader model 2 and its derivatives in development? Also keep in mind the previous generation consoles, like xbox with its shader 1.? support will probably be a factor here too.
With both Ati and Nvidia soon sporting their 2nd generation sm3 chips to the entire range of pc cards (r520 can hardly be called 1st gen sm3 chip imo) as well as consoles, how will this affect things? Will developers keep developing for all levels of shaders, including 1.1, 2.0, 2.0+, 2.0b and 3 or will they be forced to choose between just a few of those options, 2.0 and 3, 2.0b and 3, maybe even just 1.1 and 3 like with Splinter cell... (shader versions for xbox 1 and 2)
What will happen betweeh regular sm2 and 2.0b? Will both be supported, will 2.0 be considered too primitive or will the 2.0b's too small install base render it useless?
Or maybe you still think shader model 3 will be the one that proves out to be just a stop gap measure, while the true next step will come along with Windows longhorn, in which case you probably also think next gen consoles will either fail or you just aren't interested in games ported from consoles (please clarify your vision)
I was about to make this a poll, but theres so many things I think I will just post this as discussion.