Next-gen buzzwords

GwymWeepa

Regular
What will be some next-gen buzzwords? What do you expect or want to see being done with next-gen games? Normal mapping, ray tracing, global illumination, that sort of stuff.
 
OMGWTF!-shading

and

AWESOME!-mapping

and

TERRIFIC!-shadowing

and

HOLYCRAP!-lighting

[exclamation marks included]


I think a couple of those were mentioned during the U3 engine demostration.
 
TTP said:
OMGWTF!-shading

and

AWESOME!-mapping

and

TERRIFIC!-shadowing

and

HOLYCRAP!-lighting

[exclamation marks included]


I think a couple of those were mentioned during the U3 engine demostration.

I think AWESOME!-mapping is still at least a generation away, HOLYCRAP!-lighting will most likely be a reality.
 
Yeah, bring on teh shiny shine. ;)

Now, if Nintendo could just make a pad that is as comfortable as the GCs (Z the exception), but with a couple more buttons...
 
TTP said:
OMGWTF!-shading

and

AWESOME!-mapping

and

TERRIFIC!-shadowing

and

HOLYCRAP!-lighting

[exclamation marks included]


I think a couple of those were mentioned during the U3 engine demostration.



may i add some : "fun" ? or maybe more modestly : " interactivity" ?

:LOL:

"Nextgen will be CPU creativity or won't be"
-anonymous gamer-
 
How likley is it that it will have displacement mapping in them. It seems like that would be able to cut out a lot of geomtry and still keep a very high level of detail. I think it will add in a big step in next-gen graphics.
 
I wonder what happened to all the 8bit -> 16bit -> 32bit -> 64bit and so on hype? It seems that was neglected by the marketroids :?
 
thop said:
I wonder what happened to all the 8bit -> 16bit -> 32bit -> 64bit and so on hype? It seems that was neglected by the marketroids :?

With damn good reason, because 8 bit>16 bit was a mini leap and 16bit > 32bit was an actual leap, but since then the leaps have been done without shifting data busses.
 
but since then the leaps have been done without shifting data busses.

Silliness of bit-ness aside, *since* then, "leaps" have done mainly by shifting data buses...
 
In many ways videogame graphics of today, are at the level of late nineteen seventies - early eighties CGI, feature wise.
If we look at what happened after that period in time, maybe we could get some indication of possibilities for future development.
Despite being a rapid expanding field of research, with some of the brightest and most creative minds in the computer industry dedicated to it, not many new breakthrough techniques and technologies have been invented in the intervening years. It has been a case of steady evolution and refinement, as opposed to revolution.
But sometimes a collection of stuff – in this case ideas – can be greater than the sum of its parts.
I don’t think buzzwords in the future of consumer electronics; will have the same PR importance that they have today. Computing power will reach a critical mass, and the difference from last generation will be clear for all to see, even though no radically new techniques have been used.

That said, I think spherical harmonics and displacement mapping is going to be big. ;)
 
TTP said:
For a sec I read "FAPtastic"
And Archie calls ME a pervert. Actually abbreviation "faf" has some funny connotations in my native tongue too, while we're at it... :p

Squeak said:
That said, I think spherical harmonics and displacement mapping is going to be big
SH is already well on its way to become one of the more heavily misused terms. Once mainstream gets a hold of it, it's all over...
 
Back
Top