wireframe said:EDIT: Hmmm, on second thought, maybe it is not working perfectly. The light trails I am seeing seem much more diffuse than in the screen shot. I also have banding on the candles. Normal?
Episode 4: A New Edit
In case psychic abilities are low, here are some screen shots of it running on a 6800. Second one shows the banding well.
Jeremy Stanley said:you could give Carmack a run for his money.
Humus said:Jeremy Stanley said:you could give Carmack a run for his money.
I plan to.
No, not really. But I'm talking with an old friend from university about writing a real game. We've come pretty far in planning. Not sure if we'll actually complete it, but we're more enthusiastic than ever about the idea right now.
Humus said:It looks a bit more diffuse yes, but the "banding" is expected. It's the model that's not perfect.
Humus said:It looks a bit more diffuse yes, but the "banding" is expected. It's the model that's not perfect.
Bouncing Zabaglione Bros. said:Genre? I'm not expecting you to spill all the beans, but what type of game are you interested in doing?
wireframe said:Any idea why it appears more diffuse? Any thoughts on letting us set the saturation and decay rate on the glow? You know, this could look really really (REALLY) cool with some blooming and perhaps a little more fiery, turbulent, and denser trails. I shall start begging for a part two of this demo called "torch" right now... (torch...singular...more spectacular)
wireframe said:
wzh100 said:cool...I hope you to make a soft shadow demo in the future.