Need some feedback

Discussion in 'PC Gaming' started by Razor1, Mar 7, 2016.

  1. Razor1

    Razor1 Veteran

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    Think I'm finally happy with the mesh detail level at least for the hands and helmet, just have the rest of the arms and legs to do and he should be ready for stamping and some normal painting.
     
  2. Razor1

    Razor1 Veteran

    Alright think I'm done detailing, time to take this into quxiel to do stamping and colors :)

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    homerdog likes this.
  3. Malo

    Malo Yak Mechanicum Legend Subscriber

    Why does pretty much every part of his body get armor plates apart from his butt cheeks? :lol:
     
    Razor1 likes this.
  4. Razor1

    Razor1 Veteran

    LOL well needs to be flexible, and accessible :grin:

    I will be putting armor more flexible type armor there.

    Doing the color id map, these will be the primary colors I will be using for the armor.
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    pharma and Malo like this.
  5. lanek

    lanek Veteran

    Look really good now.. Good job.
     
    Razor1 likes this.
  6. Razor1

    Razor1 Veteran

    thx Lanek!
     
  7. Razor1

    Razor1 Veteran

    Just updating with the next character I'm working on

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    Let me know what ya guys think.
     
  8. Davros

    Davros Legend

    The bicep appears to be in the same position as the elbow
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    Razor1 likes this.
  9. Razor1

    Razor1 Veteran

    its a bit hard to tell from the front the way the forearm armor is going over the arm a bit. Red box is where the elbow is.

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    pharma likes this.
  10. digitalwanderer

    digitalwanderer Dangerously Mirthful Legend

    Is thigh gap a thing with armored troopers now too?
     
    Razor1 likes this.
  11. Razor1

    Razor1 Veteran


    I'm going to have a rubberized suit thing, its a soldier with a space suit but haven't really figured out how to model that yet cause I do want cloth effects to work on it. I might have to make two layers of meshes to make the physics look realistic, of course with the body underneath.

    if it doesn't work its just going to be skin tight suit lol, hopefully it works, would look really cool.
     
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  12. Davros

    Davros Legend

    I think youve miss marked the elbow according to the top view pic the pivot shout be the centre of the disc (and if you havnt the forearm looks too short imho)
    which looks to be here (yellow line)
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    Razor1 likes this.
  13. Razor1

    Razor1 Veteran

    just a bit off yeah, but the pivot is actually behind to the center of the character the arm armor is kinda like an exoskeleton so the the elbow isn't where the armor joint is.

    lets see if this shot clears it up a bit.

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    Good thing ya pointed that out cause there were hidden objects under that piece of armor I forgot about lol.
     
  14. Razor1

    Razor1 Veteran

    ah finally got around to learning substance painter somewhat, still learning it, but getting better ever time I use it

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    Lightman and digitalwanderer like this.
  15. Davros

    Davros Legend

    That looks awesome
     
    Razor1 likes this.
  16. Razor1

    Razor1 Veteran

    thx Davros, but its going to get better :)
     
    digitalwanderer likes this.
  17. findhorn_elves

    findhorn_elves Newcomer

    Great! nicely done!
     
    Razor1 likes this.
  18. Razor1

    Razor1 Veteran

    ah finished the back, and parts of the abdomen, substance painter is so much fun lol, photoshop what?

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  19. Razor1

    Razor1 Veteran

    alright finished up the helmet, thought I would hit a rough spot with the visor and glass shader, anyone have any good examples of Unreal engine 4 glass shaders, I have tried the ones that come with the engine and looks ok, but noticed that when using those, and having a face behind the glass, the eyes look flat, the eye shaders just get blocked out or something. Noticed this with Mass effect Andromeda too, I'm not sure if its a limitation of hardware or what not.

    any case, updated screenshots of the helmet.

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    BRiT likes this.
  20. Razor1

    Razor1 Veteran

    Alright armor all finished hopefully finish up the body and all the emmisive channel this week and start rigging.

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