Need some feedback

Discussion in 'PC Gaming' started by Razor1, Mar 7, 2016.

  1. Razor1

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    [​IMG]

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    Think I'm finally happy with the mesh detail level at least for the hands and helmet, just have the rest of the arms and legs to do and he should be ready for stamping and some normal painting.
     
  2. Razor1

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    Alright think I'm done detailing, time to take this into quxiel to do stamping and colors :)

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  3. Malo

    Malo Yak Mechanicum
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    Why does pretty much every part of his body get armor plates apart from his butt cheeks? :lol:
     
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  4. Razor1

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    LOL well needs to be flexible, and accessible :grin:

    I will be putting armor more flexible type armor there.

    Doing the color id map, these will be the primary colors I will be using for the armor.
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  5. lanek

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    Look really good now.. Good job.
     
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  6. Razor1

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    thx Lanek!
     
  7. Razor1

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    Just updating with the next character I'm working on

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    Let me know what ya guys think.
     
  8. Davros

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    The bicep appears to be in the same position as the elbow
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  9. Razor1

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    its a bit hard to tell from the front the way the forearm armor is going over the arm a bit. Red box is where the elbow is.

    nBReWLM.jpg [​IMG]
     
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  10. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    Is thigh gap a thing with armored troopers now too?
     
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  11. Razor1

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    I'm going to have a rubberized suit thing, its a soldier with a space suit but haven't really figured out how to model that yet cause I do want cloth effects to work on it. I might have to make two layers of meshes to make the physics look realistic, of course with the body underneath.

    if it doesn't work its just going to be skin tight suit lol, hopefully it works, would look really cool.
     
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  12. Davros

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    I think youve miss marked the elbow according to the top view pic the pivot shout be the centre of the disc (and if you havnt the forearm looks too short imho)
    which looks to be here (yellow line)
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  13. Razor1

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    just a bit off yeah, but the pivot is actually behind to the center of the character the arm armor is kinda like an exoskeleton so the the elbow isn't where the armor joint is.

    lets see if this shot clears it up a bit.

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    Good thing ya pointed that out cause there were hidden objects under that piece of armor I forgot about lol.
     
  14. Razor1

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    ah finally got around to learning substance painter somewhat, still learning it, but getting better ever time I use it

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  15. Davros

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    That looks awesome
     
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  16. Razor1

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    thx Davros, but its going to get better :)
     
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  17. findhorn_elves

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    Great! nicely done!
     
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  18. Razor1

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    ah finished the back, and parts of the abdomen, substance painter is so much fun lol, photoshop what?

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  19. Razor1

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    alright finished up the helmet, thought I would hit a rough spot with the visor and glass shader, anyone have any good examples of Unreal engine 4 glass shaders, I have tried the ones that come with the engine and looks ok, but noticed that when using those, and having a face behind the glass, the eyes look flat, the eye shaders just get blocked out or something. Noticed this with Mass effect Andromeda too, I'm not sure if its a limitation of hardware or what not.

    any case, updated screenshots of the helmet.

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  20. Razor1

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    Alright armor all finished hopefully finish up the body and all the emmisive channel this week and start rigging.

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