N5 for 2006

Wunderchu

Regular
Friday 26th December, 2003
Satoru Iwata has recently quoted in the popular Japanese gaming magazine "Famitsu" that the N5 console will support backwards compatibility.

It will be able to use the games already created in the previous generation. And it is something that will work. Side performances and graphics, one reached today a kind of limit with a quality, which is already close to realism, and it will be difficult to still much better do. The role of Nintendo is thus to study other ways in order to improve the experience of the player.
This news mean that the current generation (GameCube) will be supported (as expected) on the N5. The idea of backwards support for the N64 or even earlier is near impossible as they're cartridge based, and Iwata only states the "previous" generation (assumedly the one before the N5).
Iwata's final line is definately something that Nintendo are masters of "other ways in order to improve the experience", and hence we'll be looking forward to finding out what some of these new ways of gaming can be.

Rumors inside the Industry are indicating that the next generation Nintendo console is code-named the 'N5'. This being because the N5 will be Nintendo's 5th home entertainment console to date. (Famicom, Super Famicom, Nintendo 64, GameCube, N5)
Note: 'N5' is the code name (much like 'Dolphin' was for the GameCube) and therefor the final name will almost certainly NOT be this!
Also, it has NOT been confirmed by Nintendo

The 'N5' was originally schedualed for a 2005 release in order to get in ahead of the competitors so as not to risk the possibility of one of the competitors getting too far ahead (like Sony in today's generation). It has since been delayed until 2006 because the competition (the PS3 and XBox's successor) are not schedualed until this time.
Nintendo have stated that they have reliable information regarding the release of Sony and Microsoft's next console and have hence pushed their date back in order to create a better console. They will still however stick to their commitment of releasing their next generation console first.

Satoru Iwata has commented on Nintendo's future by stating that Nintendo is "preparing a new product which will be surprising and unique. [Sony's] multi-function handheld device will not have a big impact on our business. But we are preparing for our future.". The nature of this new product (handheld or home console) was not revealed and all we know is that an announcement regarding the possibility of this new gaming system is due next spring.
(source: http://www.nintengen5.com )
 
Side performances and graphics, one reached today a kind of limit with a quality, which is already close to realism, and it will be difficult to still much better do. The role of Nintendo is thus to study other ways in order to improve the experience of the player.

hmmm...
 
Yeah, that was also the part that concerned me the most and made me do a big :rolleyes: when I read it. Does he say this so that we won't expect too much from a technical point of view from N5? I sure hope not.

Making N5 into a fairly weak next-gen unit with a kooky (though supremely comfy) controller like GC's, a machine that is supposed to play fun Mario games in bright primary colors, that would be a horrible mistake by Nintendo.

They really need to go for broke re. hardware power this time.
 
Well, if that's true then it leaves alot of room for interpretation, (although why wait to 2006 if you're going to launch it soon?). Is it a GCP, GBA2, or IQue system? All 3 could potentially fit into the "don't expect next generation graphics, but it will have compatibility with the *previous generation*" statement.
 
Nintendo hasn't announced a date for the release of GC2... hell, it hasn't even announced GC2.

The new system, which is what Iwata was talking about, will come out by the end of this year.
 
The N5 won't be a weak console.

Nintendo just doesn't believe in graphics over gameplay like Microsoft appeared to with a lot of their early MS Game Studios-published titles. Heck, Nintendo is willing to sacrifice graphics for framerate.

Thankfully, most of their games on GCN still look great overall. 30fps or 60fps.
 
I wish we mortals occasionally had access to the information they base their decisions off of with surity. Heh... :p Gets tiring to live in speculation for so long.
 
cybamerc said:
Iwata was talking about the new hardware to be unveiled at E3 and not GC2.

The news story doesn´t make any reference to what you´re saying. The article states clearly that this is about N5...unless the article is wrong and they missread famitsu.
 
Tonights Nintendo Blurb on that Mystery thingamabob


January 12, 2004 - In an interview with Japan's Mainichi Shimbun newspaper, Nintendo president Satoru Iwata revealed a few new tidbits on his company's upcoming mystery product that has had the game industry buzzing since its announcement last year.

Regarding the new product, Iwata says "We'll announce the new product in America in May. We use the phrase 'A product of a different nature' to describe the product, but the idea that anyone who plays it will find it interesting remains unchanged." He finishes off with, "It should be a hint to the next generation of hardware. This will be the year that we put up a serious fight with this new product."
And yet, no solid details on what we can expect. Given all the hype, whatever Nintendo shows at E3 it had better be darn impressive.




he is just messing with our heads now
 
The diminishing return in graphics is a widely accepted opinion, Naughty Dog themselves have also said developers will need to find new ways to "have fun" because, although there is still loads of room for improvement, we are already seeing a diminishing return.
We can all wait for FFTSW graphics in realtime (which will happen years and years in the future, surely not in the next generation), but in the end the fact still remains that the margin for improvement is getting smaller and smaller.
GT4 is already photorealistic at times (like GT3 was, AT TIMES). The big jump in graphics has already been seen in the 32 to 128bit generational jump, and i'm not sure we will see a comparable jump in graphics in the next generation(s)...
This is all IMO of course...
 
It should be a hint to the next generation of hardware. This will be the year that we put up a serious fight with this new product.

Fully 3D Virtual Reality glasses. Small cool looking sunglasses (NEO's from the Matrix) with each lense being a small LCD screen. Controlled by wireless gloves with Gyro technology (for sword fighting ect) and virbration technology in each finger! I really wish I was being serious :)
 
Teasy said:
Fully 3D Virtual Reality glasses. Small cool looking sunglasses (NEO's from the Matrix) with each lense being a small LCD screen. Controlled by wireless gloves with Gyro technology (for sword fighting ect) and virbration technology in each finger! I really wish I was being serious :)

That could be very interesting, I wish you've been serious too :)
 
LCD Glasses would be very cool but i don't see that happening until they actually take them seriously and lower the price. Still, wouldn't the console still be hooked to the TV for anyone watching the guy playing?

As soon as the 3D glasses thing goes off big time, i will buy a set, this is one of the things i've been waiting for since i was a kid and Nintendo promised us virtual reality with the NES (I WAS A KID OK? :LOL: :LOL: )
 
The diminishing return in graphics is a widely accepted opinion, Naughty Dog themselves have also said developers will need to find new ways to "have fun" because, although there is still loads of room for improvement, we are already seeing a diminishing return.
We can all wait for FFTSW graphics in realtime (which will happen years and years in the future, surely not in the next generation), but in the end the fact still remains that the margin for improvement is getting smaller and smaller.
GT4 is already photorealistic at times (like GT3 was, AT TIMES). The big jump in graphics has already been seen in the 32 to 128bit generational jump, and i'm not sure we will see a comparable jump in graphics in the next generation(s)...
This is all IMO of course...

I respect your opinion and agree to a certain degree.

I think we are seeing a diminishing return in graphics, with current technology. with next generation technology and next-next generation technology, we should see enourmous advances again.

as for photorealistic games, many games *aim* for the photorealistic look. like Falcon 4, Ace Combat 4, GT3/GT4, just to name a few, even though in reality, these games are nowhere near photorealistic. which to me means it looks like a movie or television broadcast. I admit games are getting alot closer to looking photorealistic though.
 
Megadrive1988 said:
The diminishing return in graphics is a widely accepted opinion, Naughty Dog themselves have also said developers will need to find new ways to "have fun" because, although there is still loads of room for improvement, we are already seeing a diminishing return.
We can all wait for FFTSW graphics in realtime (which will happen years and years in the future, surely not in the next generation), but in the end the fact still remains that the margin for improvement is getting smaller and smaller.
GT4 is already photorealistic at times (like GT3 was, AT TIMES). The big jump in graphics has already been seen in the 32 to 128bit generational jump, and i'm not sure we will see a comparable jump in graphics in the next generation(s)...
This is all IMO of course...

I respect your opinion and agree to a certain degree.

I think we are seeing a diminishing return in graphics, with current technology. with next generation technology and next-next generation technology, we should see enourmous advances again.

as for photorealistic games, many games *aim* for the photorealistic look. like Falcon 4, Ace Combat 4, GT3/GT4, just to name a few, even though in reality, these games are nowhere near photorealistic. which to me means it looks like a movie or television broadcast. I admit games are getting alot closer to looking photorealistic though.


Yes i was talking specifically about the margin, the difference in the jump between generations. Of course PS3 and all other next gen consoles will give us some amazing graphics, but is the jump going to be as big as, say, Ps1 to PS2? from N64 to GC?
We'll have to see of course, but in the end games like SH3 (and now 4), ZOE2, PDO and such are amazingly good-looking titles it's hard to think of a jump as big as the last one. Room for improvement IS there, but lets not forget what PS1 games looked like compared to today's graphics. Such a jump would be appreciated but i'm not holding my breath.
I think the best thing they can do to give an early WOW effect is to increase the things moving on screen at any given time. A Kessen game with LOTR kind of battles will do for a first gen PS3 game. But then, unless they give us something that resembles FFTSW, the jump wont be as big as the last one. Diminishing returns.
 
Almasy:

> unless the article is wrong and they missread famitsu.

Looking at the translated quotes it's obvious that they haven't actually read the interview in question. The quotes come from some msg board.

I've seen other articles state that Iwata was talking about the new product to be unveiled at E3 and I find it likely considering that he's been talking about it in every other interview he's been doing recently.
 
Diminishing returns is not something that starts or stops at a certain point, it is a fundamental law of physics that you can never escape from and is always in effect. Example: the difference between a human charachter modeled with 100 vs. 200 polygons is huge. But, the difference is almost negligible if those numbers are 1,000 vs. 1,100 polygons. The difference is even smaller still with 10,000 vs. 10,100 polygons. In all three cases polygon count is increased by 100, but the returns are less and less going forward.

That's not to say real-time graphics have no room for improvement, obviously there is room for improvement.
 
Back
Top