Randell said:
DC - you were singing high praise of ATI and their demo team after the R300 launch. The NV30 demo's look pretty good, better IMO - what do you think?
I'm not Demo, but I'll throw in my opinion as well. Being a 3D artist myself, I'll also try to judge them as any pre-rendered art I've seen, as the convergence is now obvious.
- The Yeah demo uses art created by Spellcraft Studios, credits should only go for Nvidia's programmers; and IMHO the lack of good lighting ruins the quality of it quite a lot. Just throwing in a second, non-shadowing and tiny bit colored light would do wonders to it.
- The fairy's head is a modified version of Aki's mesh from Final Fantasy IMHO. The shape of the noseis the same, the eyes look pretty similar and the texture is also quite familiar. I believe that either Nvidia has hired an ex-Square artist (the movie studio has closed some months ago) or they've used and modified the assets that they've recieved for the GF3 Final Fantasy techdemo.
The shader seems to be an improved version though, as the surface parameters are dependent on the angle relative to the camera (which is more natural). However, notice that it lacks bump mapping
All in all, it is the most impressive one, and if you wouldn't tell someone that it's realtime, it could go as a quite good piece of prerendered art.
- The old car looks decent, but the lighting could be better. The chrome parts should use Fresnel reflections, they look unrealistic (and if they already do, they should be fine-tuned). Aliasing is very disturbing throughout the edges of the car.
- The DOF demo has horrible lighting, objects and texturing. No offense to those who made it, but it looks like typical beginner's 3D art. The aliasing is disturbing here as well.
So, I think that the techdemo team itself does not look like they're that more talented than the guys at ATi - they have managed to get their hands on some nice source material though. It is a practice that other IHVs should start to follow as soon as possible, as inhouse teams will quickly get too small to produce prerendered quality content...