GeForceFX name comes from Geforce + 3dfx
NV30 is 125M transistors
NV30 runs at 500 Mhz core clock
NV30 uses 1Ghz DDR2
runs
Quake3 @ 2048x1536 max quality @ 173fps
Doom3 @ 1280x1024 @ 49.8fps (vs 20.9 for 4600)
UT2k3 4XFSAA 8xANISO @ 108fps vs 37.3 for 4600.
Triple performance in nature benchmark in 3dmark2001 with NV30 vs 4600
Runs Viewperf: 1830 on NV30GL vs 690 on Quadro900XL
A01 silicon was demoed
Uses new thermal cooling technology to pump air in and out through the back of the card
Uses new "Silent Running" technique so that when the card is not running at its full capability (browsing, etc) it is silent.
Josh @ Penstar asked about Deferred Rendering and T-Buffer. Gary said any effect done by T-Buffer can be done by pixel shaders and multisample buffer in NV30.
Someone else answered that the NV30 is NOT a deferred renderer or tiler, but instead uses 3rd generation hierarchical Z, etc
Tim Sweeney demoed a next-gen engine that looked Doom3-ish but with soft shadows!
EverQuest2 was shown on NV30, it rocked!
NVidia hired a local offline 3D firm and took one of their animations and rendered it in real time on the NV30. It was a dancing ogre.
NVidia demoed a Toy Story demo in real time that used real-time depth-of-field effects to simulate a video camera.
NVidia demoed an old non-shiny pickup-truck with rust and wood shaders.
EA demeod Command and Conquer: Generals on the NV30. Definately I am going to buy this game.
Jen-sen is a really good, down-to-earth presenter. You feel like he is "one of the guys", engineering Bill Gates type, rather than a slick, CEO marketing type.
Jen-Sen called David Kirk, Gary T, and others on the stage and publically presented them to the audience to be thanked for advancing graphics forward.
Outside, about 10 OEMs of NVidia had desktops with NV30's in them running demos from Unreal2 to Splinter Cell, to No One Lives Forever 2.
Thats all for now. I have tons of pictures and recorded live video from the event that I will be uploading Wednesday after I get back to my desktop .
-DC out
NV30 is 125M transistors
NV30 runs at 500 Mhz core clock
NV30 uses 1Ghz DDR2
runs
Quake3 @ 2048x1536 max quality @ 173fps
Doom3 @ 1280x1024 @ 49.8fps (vs 20.9 for 4600)
UT2k3 4XFSAA 8xANISO @ 108fps vs 37.3 for 4600.
Triple performance in nature benchmark in 3dmark2001 with NV30 vs 4600
Runs Viewperf: 1830 on NV30GL vs 690 on Quadro900XL
A01 silicon was demoed
Uses new thermal cooling technology to pump air in and out through the back of the card
Uses new "Silent Running" technique so that when the card is not running at its full capability (browsing, etc) it is silent.
Josh @ Penstar asked about Deferred Rendering and T-Buffer. Gary said any effect done by T-Buffer can be done by pixel shaders and multisample buffer in NV30.
Someone else answered that the NV30 is NOT a deferred renderer or tiler, but instead uses 3rd generation hierarchical Z, etc
Tim Sweeney demoed a next-gen engine that looked Doom3-ish but with soft shadows!
EverQuest2 was shown on NV30, it rocked!
NVidia hired a local offline 3D firm and took one of their animations and rendered it in real time on the NV30. It was a dancing ogre.
NVidia demoed a Toy Story demo in real time that used real-time depth-of-field effects to simulate a video camera.
NVidia demoed an old non-shiny pickup-truck with rust and wood shaders.
EA demeod Command and Conquer: Generals on the NV30. Definately I am going to buy this game.
Jen-sen is a really good, down-to-earth presenter. You feel like he is "one of the guys", engineering Bill Gates type, rather than a slick, CEO marketing type.
Jen-Sen called David Kirk, Gary T, and others on the stage and publically presented them to the audience to be thanked for advancing graphics forward.
Outside, about 10 OEMs of NVidia had desktops with NV30's in them running demos from Unreal2 to Splinter Cell, to No One Lives Forever 2.
Thats all for now. I have tons of pictures and recorded live video from the event that I will be uploading Wednesday after I get back to my desktop .
-DC out