x-bit labs "On the Way to Ideal Picture: Anti-Aliasing by Contemporary Graphics Cards":
it does confuse me, is it right?
NVIDIA's multisampling in GeForce3 is often thought to be opposite to supersampling. That's not right as multisampling by NVIDIA is a logical continuation of supersampling.
The main difference between multisampling in NVIDIA GeForce3/GeForce4/GeForce4 MX and supersampling in NVIDIA GeForce2 chips is that now the chip does not process the same number of subpixels for all pixels in the image. Well, if we are to smooth "jaggies" on the polygon edges only, why do we need to perform useless calculations where it's not necessary, that is, inside the polygon?
Physically, with multisampling turned on, the chip does exactly the same thing as with supersampling: first - building the enlarged image, then - filtering according to a pattern.
it does confuse me, is it right?