A Ante P Veteran Apr 9, 2004 #1 does someone have alink to any demo that uses MRT's except the one on pwrvrdev?
T tEd Casual Member Veteran Apr 9, 2004 #2 Ante P said: does someone have alink to any demo that uses MRT's except the one on pwrvrdev? Click to expand... http://www.beyond3d.com/articles/shadercomp/results/ the shadery demo can make use of MRT , it's disabled by default but you can enable it with a line command -> read the readme
Ante P said: does someone have alink to any demo that uses MRT's except the one on pwrvrdev? Click to expand... http://www.beyond3d.com/articles/shadercomp/results/ the shadery demo can make use of MRT , it's disabled by default but you can enable it with a line command -> read the readme
A Ante P Veteran Apr 10, 2004 #3 tEd said: Ante P said: does someone have alink to any demo that uses MRT's except the one on pwrvrdev? Click to expand... http://www.beyond3d.com/articles/shadercomp/results/ the shadery demo can make use of MRT , it's disabled by default but you can enable it with a line command -> read the readme Click to expand... hehe this is the third time in a row that you've helped me in a matte rof minutes, thanks man!
tEd said: Ante P said: does someone have alink to any demo that uses MRT's except the one on pwrvrdev? Click to expand... http://www.beyond3d.com/articles/shadercomp/results/ the shadery demo can make use of MRT , it's disabled by default but you can enable it with a line command -> read the readme Click to expand... hehe this is the third time in a row that you've helped me in a matte rof minutes, thanks man!
T tb Newcomer Apr 10, 2004 #5 ATi's NPR demo, or the NPR shader in ShaderMark v2.0, where you can switch between 2 RT's or 1 RT and 2 passes... Thomas
ATi's NPR demo, or the NPR shader in ShaderMark v2.0, where you can switch between 2 RT's or 1 RT and 2 passes... Thomas
T tEd Casual Member Veteran Apr 10, 2004 #6 ..and the depth of field demo does also use MRT http://www.ati.com/developer/samples/dx9/DepthOfField.html
..and the depth of field demo does also use MRT http://www.ati.com/developer/samples/dx9/DepthOfField.html
T tEd Casual Member Veteran Apr 10, 2004 #7 Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess
Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess
T tb Newcomer Apr 10, 2004 #8 tEd said: Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess Click to expand... Matrox?
tEd said: Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess Click to expand... Matrox?
T tEd Casual Member Veteran Apr 10, 2004 #9 tb said: tEd said: Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess Click to expand... Matrox? Click to expand... exactly
tb said: tEd said: Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess Click to expand... Matrox? Click to expand... exactly
G Geeforcer Harmlessly Evil Veteran Apr 10, 2004 #10 I'd say something but why interrupt to conversation?
S StealthHawk Regular Apr 11, 2004 #11 tb said: tEd said: Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess Click to expand... Matrox? Click to expand... XGI, S3 or PowerVR
tb said: tEd said: Geeforcer said: Why would you need that Ante, humm? Click to expand... testing a new vidcard from a certain vendor which didn't support MRT before but does now ...but that's just a guess Click to expand... Matrox? Click to expand... XGI, S3 or PowerVR