Chalnoth said:Hell, it should be clear that the NV4x is already faster on a clock-for-clock basis than ATI's offerings in the majority of benchmarks, and that's before making use of PS/VS 3.0.
Huh? What planet are you living on?
Chalnoth said:Hell, it should be clear that the NV4x is already faster on a clock-for-clock basis than ATI's offerings in the majority of benchmarks, and that's before making use of PS/VS 3.0.
ANova said:Chalnoth said:Hell, it should be clear that the NV4x is already faster on a clock-for-clock basis than ATI's offerings in the majority of benchmarks, and that's before making use of PS/VS 3.0.
Huh? What planet are you living on?
ANova said:Per clock yes, but at the same time the R420 is able to achieve those clockrates, while the NV40 is not. Until the NV40 can, then I consider it's ability to achieve more performance per clock cycle a mi-nute matter. The R420 is also capable of much higher overclocks then the NV40.
Acert93 said:ANova said:Per clock yes, but at the same time the R420 is able to achieve those clockrates, while the NV40 is not. Until the NV40 can, then I consider it's ability to achieve more performance per clock cycle a mi-nute matter. The R420 is also capable of much higher overclocks then the NV40.
Per clock is what his post stated though... which is true. The NV40 is faster than the R420 performance per clock. I would agree that performance/clock comparisons may not be a great way to evaluate things unless we know NV may be able to scale, but I am not sure that was his point. His point was per clock performance. Oh well.
As the R420 having better overlocks than the NV40, I have not heard this (actually heard the reverse). My 6800GT OCs more than 20% w/on issue (350HMz stock; OCs to 421MHz w/o issue). Do R420 chips OC 70MHz and/or 20%?
hovz said:im pretty sure nvidia could add more pipes on 09nm without much trouble. a 24 pipe nv40 shouldnt have any trouble matching or beating the r520 if current rumors are correct.
What makes you think that assuming equivalent number of pipes, R520 can reach 550MHz + ?kemosabe said:Certainly the per-clock performance advantage has been a godsend to NVDA in this generation, but the relevant question going into 2005 is whether they'll be able to achieve significantly higher clocks than NV40/45 if the presumably more shader-efficient R520 architecture is indeed clocked at least as high as R480 (if not higher)?
Assuming an equivalent number of pipes for the sake of argument, will NV47/48/whatever be capable of reaching 550MHz+ with decent yields on whatever foundry process they have it slated for?
kemosabe said:Certainly the per-clock performance advantage has been a godsend to NVDA in this generation, but the relevant question going into 2005 is whether they'll be able to achieve significantly higher clocks than NV40/45 if the presumably more shader-efficient R520 architecture is indeed clocked at least as high as R480 (if not higher)?
Assuming an equivalent number of pipes for the sake of argument, will NV47/48/whatever be capable of reaching 550MHz+ with decent yields on whatever foundry process they have it slated for?
hovz said:no game in the near future will make any real use of vertex shaders.
You see they're going to be quantum theory based. All games in the near future will send all objects through the pipeline rotated and translated to all possible positions. The pixel shader then will make all rendered pixels belonging to an incorrect position fully transparent. This thus eliminates the need for vertex shaders._xxx_ said:hovz said:no game in the near future will make any real use of vertex shaders.
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_xxx_ said:hovz said:no game in the near future will make any real use of vertex shaders.
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hovz said:_xxx_ said:hovz said:no game in the near future will make any real use of vertex shaders.
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which games in the near future will be vertex heavy to a degree even close to that of 3dmark05?