Obviously, Call of Duty owns the FPS market right now. It seems like everyone is trying to mimic it in one way or another, usually with disappointing sales results. Here's the main problem:
1. You are not going to unseat COD, so don't try. I don't mean stop trying to make a great FPS. Stop trying to out-COD COD, because it's not going to happen. COD's star will fade when gamers get tired of it, and when they do, they won't be looking for a COD clone anyway. I've seen developers eliminate unique, popular features of their games to be more like COD. Look, your FPS is NOT going to sell COD-like numbers. That ship has sailed for this generation already. It's okay to borrow some things that succeeded in that series, but not at the expense of throwing away stuff people liked about your game in the first place. Maybe people play your game because they don't want to play COD all the time.
2. COD's SP campaign has very little to do with its success, so stop mimicking it. I've lost track of how many games I've played have a lackluster multiplayer mode, but mimic COD's "5 hour roller coaster" model of SP gameplay. If your game's multiplayer isn't an overwhelming strength, and this is the case for the vast majority of games, just ignore what COD is doing entirely, or you are headed straight to the bargain bin.
3. Count the number of maps in your game. Now count the number of maps in the latest COD. Which number is smaller.
You want to know one reason COD's on top? The sheer quantity of content. There are 14 maps in Black Ops. There are 16 in MW3. Killzone 3 had a mere eight, only seven available in Warzone.
4. Never, never make the unlock system central in design decisions. I've seen several games cripple otherwise brilliant multiplayer features because they mistakenly thought that people buy games primarily for the thrill of grinding through experience tiers. For example, KZ3 stripped out all the great customization options and the server browser from KZ2 because they could be tweaked to grind through the XP system more quickly (such as all-pistols matches). HUGE mistake.
5. You are not going to beat COD on quantity, but you can beat it on quality.
Here's a little secret, developers--most of the game modes in COD are not very good. Designing maps to be playable in a huge number of game types mean a "jack of all trade, master of none" design. One way to stick out is to be really, really good at a few things, like the Battlefield series does.
1. You are not going to unseat COD, so don't try. I don't mean stop trying to make a great FPS. Stop trying to out-COD COD, because it's not going to happen. COD's star will fade when gamers get tired of it, and when they do, they won't be looking for a COD clone anyway. I've seen developers eliminate unique, popular features of their games to be more like COD. Look, your FPS is NOT going to sell COD-like numbers. That ship has sailed for this generation already. It's okay to borrow some things that succeeded in that series, but not at the expense of throwing away stuff people liked about your game in the first place. Maybe people play your game because they don't want to play COD all the time.
2. COD's SP campaign has very little to do with its success, so stop mimicking it. I've lost track of how many games I've played have a lackluster multiplayer mode, but mimic COD's "5 hour roller coaster" model of SP gameplay. If your game's multiplayer isn't an overwhelming strength, and this is the case for the vast majority of games, just ignore what COD is doing entirely, or you are headed straight to the bargain bin.
3. Count the number of maps in your game. Now count the number of maps in the latest COD. Which number is smaller.
You want to know one reason COD's on top? The sheer quantity of content. There are 14 maps in Black Ops. There are 16 in MW3. Killzone 3 had a mere eight, only seven available in Warzone.
4. Never, never make the unlock system central in design decisions. I've seen several games cripple otherwise brilliant multiplayer features because they mistakenly thought that people buy games primarily for the thrill of grinding through experience tiers. For example, KZ3 stripped out all the great customization options and the server browser from KZ2 because they could be tweaked to grind through the XP system more quickly (such as all-pistols matches). HUGE mistake.
5. You are not going to beat COD on quantity, but you can beat it on quality.
Here's a little secret, developers--most of the game modes in COD are not very good. Designing maps to be playable in a huge number of game types mean a "jack of all trade, master of none" design. One way to stick out is to be really, really good at a few things, like the Battlefield series does.