I generally prefer bevel/extrusion/subdivision modeling to zbrush style sculpting and I'm looking to crowdsource recs for software that excels at that. I realize basically any commercial 3D modeling software in existence supports this kind of modelling as a basic function of the 3D artist's toolkit but I'm looking for software that leans into that kind of modelling. And maybe even specialized software that is built around quickly iterating through subdivision and extrusion. Something like TrenchBroom or your average brush-based level editor plugin these days, but generalized to any kind of 3d modeling and including support for bones.
Something like Blender has rather good extrusion tools but blender's interface gets in the way, so I'm looking for something somehow better than what blender already offers
Something like Blender has rather good extrusion tools but blender's interface gets in the way, so I'm looking for something somehow better than what blender already offers