Why are there no APU's GPUs running at 2+ GHz?
Intel recruitment email said:LLVM Software engineer at Intel,CA(Santa Clara or Folsom)
In this position, you will be responsible for designing and developing highly competitive OpenCL (Open Compute Language, a new industry standard for heterogeneous data and task parallel computing across GPU's and CPU's). You will be supporting on integrated graphics processors. This includes a JIT compiler, a library of built-in functions and OpenCL runtime driver support. Responsibilities (depending on your skill set) will include applying state of the art compilation/JIT technology, knowledge of high performance math algorithms and system architecture skills to allow applications to tap into the computation power of GPUs previously only available to graphics applications ....
Sounds like AMD *could* do it reasonably cheaply.Silicon interposers have been part of an FPGA vendor's product plans already, so that is doable.
I think Altera was the one.
I hope the drawn diagram isn't too accurate, since that would require one massive glob of thermal grease to reach from the CPU to the bottom of the heatspreader.
It's a slight step backwards from the progressively more unified GPU/CPU memory hiearchy introduced by Sandy Bridge.
The on-die memory hierarchy on the CPU could still be unified, but there would be a secondary memory controller that would be primarily useful to the GPU.
Perhaps at some point it would just be a DRAM L4 cache? It seems like a waste to have it idling if someone opts out of the on-board graphics.
I remember reading on these forums (not sure who said it) that LPDDR2 was expensive and hence wasn't being used. It COULD be that charlie meant that it the standard had been finalized a while ago.Also describing LPDDR2 as "old" when there's barely any smartphone using it today proves only that Charlie doesn't know enough about that part of the market to speculate intelligently about it.
Pretty sure I'm the one who said that Specifically that the Apple A4 used 64-bit LPDDR1 instead of 32-bit LPDDR2 because 512MB of the latter would be a lot more expensive in that timeframe (and might not even have been available in the volumes Apple needs). Hopefully in early 2012 there wouldn't be a huge price difference versus LPDDR1 anymore, but there would still be a big price difference versus DDR3. No idea how it would compare per megabyte versus GDDR5. Expect plenty of LPDDR2 devices in 1H11 (starting with the LP Optimus 2X using Tegra2).I remember reading on these forums (not sure who said it) that LPDDR2 was expensive and hence wasn't being used. It COULD be that charlie meant that it the standard had been finalized a while ago.
Could, if that is the direction they choose. GlobalFoundries may have some input on this.Sounds like AMD *could* do it reasonably cheaply.
What is there in packaging tech to beat your competitor with? PPro's L2 cache comes to mind but doesn't seem like that big a deal.Packaging technology has also been a strong suit for Intel, with AMD usually lagging by a fair amount.
Intel transitioned faster to organic substrates when that first came into use, and faster to use LGA packages.
It was faster to eliminate lead from its packaging, and one of the first to get a handle on the reliability issues that arose because of it.
Intel was also able to mass-produce dual-die packages much earlier than AMD. This was perhaps due to necessity, but this predates AMD's MCM by years.
As a result, it beat AMD's single-chip multicores to market, both for the dual and quad-core transitions.
Anyway, while you can never know with Intel, I wouldn't be surprised if the IB incarnation comes with something moderate like 128-bit/256MB, basically Intel's own answer to 'sideport memory'. Too much of this would drive up cost and make cooling rather challenging, I think.
I also wouldn't be surprised if developement of this started around the time AMD showcased sideport memory.
Some info from Dr.Who? - ca. 60% hit rate of the L3 cache for the IGP. Concludes SB graphics will be faster than Llano - becasue the latter will be bandwidth starved and have shaders idling.
http://www.xtremesystems.org/forums/showpost.php?p=4686529&postcount=45
Some info from Dr.Who? - ca. 60% hit rate of the L3 cache for the IGP. Concludes SB graphics will be faster than Llano - becasue the latter will be bandwidth starved and have shaders idling.