Well the latest ARB minutes aren't up yet at opengl.org/developers/about/arb.html#Notes, but here are some highlights:
- GL2 High Level shading language had two proposals, one from 3DLabs and the other from nVidia. There was a vote held earlier in the month where glslang was unanimously chosen (well, nVidia voted for Cg). Things are moving along at a very good pace and they hope to have the 1.4 extensions before the end of the year.
- ARB_Fragment_Program approved with unanimous vote. The specifications are already up on opengl.org.
- Working group for advanced vertex programs with branching support to be led by nVidia
- 3DLabs proposed a vertex array object extension that consolidates the existing extensions from ATI and nVidia. ATI and nVidia are also working together to provide a unified vertex array object extension
- Votes were held for adding three new permanent members, but none passed.
- Next ARB meeting to be hosted in Santa Clara by nVidia
- GL2 High Level shading language had two proposals, one from 3DLabs and the other from nVidia. There was a vote held earlier in the month where glslang was unanimously chosen (well, nVidia voted for Cg). Things are moving along at a very good pace and they hope to have the 1.4 extensions before the end of the year.
- ARB_Fragment_Program approved with unanimous vote. The specifications are already up on opengl.org.
- Working group for advanced vertex programs with branching support to be led by nVidia
- 3DLabs proposed a vertex array object extension that consolidates the existing extensions from ATI and nVidia. ATI and nVidia are also working together to provide a unified vertex array object extension
- Votes were held for adding three new permanent members, but none passed.
- Next ARB meeting to be hosted in Santa Clara by nVidia