I sure hope they ditch the abominable x86 ISA. Why is this needed if the chip will be incompatible with their CPUs anyway?
They need something to point out that they're better than competitor
Not that x86 is really something better anyway but i know 90% of people that'll claim that x86 support and when it came with Intel logo on it is something best that money can buy
Anyway it'll be best performing x86 CPU
that'll not have socket for their own or maybe intel reiterate that decision and will make it socket available right on time for first launch.
I'd say it's completely irrelevant wether other chips can't raytrace such a scene in real-time if larrabee's raytracing doesn't look one iota better (or run faster) than other chips' classic rasterizing - and looking at this video it DOESN'T.
I'd say it all depends on programmers will and skills, and that we could saw all kind of magic even on 9.0c only if every time new c-rappyx dx came out with new function set new engines willfully apply it and good old games came out patched for new instructions, and with more optimized textures and way they rendered.
After all we could say that Intel has right amount of money to make programmers willing do something they didn't done before
And in fact no real skills doesn't really lie behind all that early hype about Lara's Bee we saw and hear in last 18 month or so.
And as far TFlops hear-say goes i hope that ATi will have money and power not to sleep on laurels. And that HD5000 (R800/Cypress) series was just thing that bought Ati enough time (and enough cash inflow to be virtually w/o losses) for R900 that will bring FMA on already great vliw engine. That feature that brought so much trouble for nVidia and their decision to pump on steroids same old G70 stylized chip with all new crunching features which paid of in G80 time but not now 5yrs later. I still didn't renounced my wishes (for R800) now for R900 same 16SIMD engines just with 8SP/engine (instead todays 5SP), 4 of them so called SFU on same R800 style core just with VLIW capable running FMA code at 1000MHz so that would give us 2560SP capable of running
2,56 TFlops in double floating point (80bit mode) and stunning 5,1TFlops in raw 32bit mode. With 128TMU 32RBE setup, virtually same we saw in today's R800. And this could be done at same die size or even smaller than today's R800 ... 330mm2, in only 32nm bulk, which is already available by GF as they claimed few month back. So we could see FMA/R900 refresh from ATi in almost the same time frame as delayed Fermi, let's say June 2010, if everything went OK for ATi so they'll have same refresh launch as nVidia did in NV40-G70 days within less than a year and highly revamped architecture.
Apart from the surprisingly fluid framerate this realtime rendering completely underwhelms. The lighting is extremely flat, surfaces look very flat and matte even when close up, the water looks incredibly sluggish and unrealistic (kind of what I'd imagine a sea of transparent mercury would look like).
That's something i noticed on that first raytrace rendering of that wood-forest demo few years back. All tree and hills plains look like they diffused in some liquid. It all had some unrealistic glow. (And the best thing was when they claimed raytracing realism on that teapot captures. The same thing was done maybe even better in first dx9.0 demos. Just marketing-intel.blog talk) If we taking about the same.