I'm coming at it from the point of view that better looking pixels is almost always preferable to more of them.
I agree in general, but 720p isn't enough at least for the display devices and viewing distances I'm used to
1080p probably is.
I'd love to use a Cypress-based PC to drive epic looking games at 720p on my TV, and let a scaler take that higher if needed like the console gives me (since I own a 1080p TV).
Well for the most part you can do that... I don't think there's any games that look significantly worse on PC than consoles, and there's not that many exclusives with graphics that are head-and-shoulders above the multi-SKU games IMHO. Uncharted 2 is probably the one exception, but those levels of graphics are definitely achievable on a modern PC.
Maybe I don't play enough PC games, but I'd like to see one that looks honestly better in motion than God of War 3, say.
I guess we're into mostly qualitative stuff here, but I'd say Batman AA is a decent example of a similar game that looks great in motion and running it on even a midrange PC @ 1080p w/ AA shows a noticeable bump vs. the console versions. God of War 3 looks pretty good for sure, but it's as much art as tech really... if you watch there's pretty heavy use of LOD (in the titan sections) and restricted camera paths to achieve said visuals. It's more that they simply elect to avoid effects that alias badly - which is a great choice obviously - than doing anything really special technically.
Even the PC games that actually sell of the back of their reputation for pushing the hardware don't look great (Crysis is an aliased mess, so's Metro, so's Stalker).
True to some extent, but again... at 720p Cypress can basically do 4x SSAA on these games nowadays!!
There's barely a shred of aliasing of any kind in GoW3 and the game looks great in general.
I was just playing it the other day and that's a bit of an over-statement (
this image for instance displays the usual specular and geometric aliasing, blocky polygons and low-resolution, poorly-filtered textures, poor/missing shadows). Still, they avoid high specular exponents, excessive normal maps and apply a pretty aggressive depth of field post-process (in addition to an edge-aware blur I think) which avoids/hides most of the bad aliasing problems of modern games.
A single Cypress SIMD is more capable than the GPU in a PS3, yet on a Cypress (even at 720p so I can turn on a good level of MSAA) the mentioned PC games look pretty bad in comparison IMHO.
You're at best making comments on particular engines/games though... do you know of even a single multi-platform SKU that looks significantly better on the consoles/worse on the PC?
The theoretical advantages because of Moore's on the PC just aren't exploited the way I think we'd both like :smile:
Yeah we can both definitely agree with that, but that's just economics. There's tons of power available there but not really the market to make good use of it. And as Marco notes, the tides are turning for the better somewhat in the aliasing discussion, etc.