Well, yeah. I'm sure lots of developers did hate it. I should have added a 3) to my list: having the time and resources.
One of the programmers from Core Design, who was working on Tomb Raider 2 for Saturn, said in an interview at the time that he liked the Saturn because the more you pressed the more it gave you (words to that effect).
Then Sony paid Eidos not to release it on Saturn so we never got to see how much more they'd been getting out of it. Lol.