http://shplorb.ods.org/
http://games.slashdot.org/comments.pl?sid=131807&cid=11006251
Actually, CELL is based around the 970. Expect about 80-90% performance compared to an equivalently clocked 970. Where it goes nuts is that there's a number of vector units attached that are basically "VMX on steroids" to quote one of the main guys at IBM behind this. The vector units (or Data Plane Processors as they're calling them) can also communicate between each other as well as with the central core. The workstations are actually headless server blades, each of which will have 2 CELL's on them and they'll be running Linux.
This stuff isn't bullshit, it was all disclosed Thursday at the Australian Game Developers Conference. I didn't sign a NDA so it's all good. I also fondled a PSP =]
http://arstechnica.com/cpu/02q2/ppc970/ppc970-1.html
-Josh378
http://games.slashdot.org/comments.pl?sid=131807&cid=11006251
Actually, CELL is based around the 970. Expect about 80-90% performance compared to an equivalently clocked 970. Where it goes nuts is that there's a number of vector units attached that are basically "VMX on steroids" to quote one of the main guys at IBM behind this. The vector units (or Data Plane Processors as they're calling them) can also communicate between each other as well as with the central core. The workstations are actually headless server blades, each of which will have 2 CELL's on them and they'll be running Linux.
This stuff isn't bullshit, it was all disclosed Thursday at the Australian Game Developers Conference. I didn't sign a NDA so it's all good. I also fondled a PSP =]
http://arstechnica.com/cpu/02q2/ppc970/ppc970-1.html
-Josh378