IS this console menu idea worth doing.

ninzel

Veteran
This was my idea for a Revolution menu. I wonder if it would even be worth doing, would developer take the effort for just a menu to make this happen.

The Revolution menu, the first thing that greets Nintendo fans new and old alike. So let's make it good, bold, unique and appealing to many.

The goals of the Revolutionm menu
1. Be attractive, both audibly and visually. Let it showcase the kind of beautiful graphics and sounds the Revolution can output. People should want to just sit and look and listen to the menu.
2.Be not only a basic showcase of how the new wand controller works, but let it also serve as a basic tutorialfo rhow to use the controller.
3. Most imprtantly, design it so that the menu actually encourages people to play the Revolution more.

Picture a top down view of a little pond, full of life. Clear water with reeds, little bugs and creatures flitting around, making ripples in the realistic looking water,almost like a top down view of a Pikmin level but all water(blue ocean), with a small shoreline around the edge. Beautiful,cool water, a very natural organic scene.Very realictic looking, but in that Pikmin environmental way.Now hear the sounds. Crickets chirping, a stream runs somewhere in the background, little bugs and creatures making that lifes noises. Kinda like one of those nature sounds CD's you can buy for meditative purposes.

In that pond, among the other greenery, there are little green lilly pads.
http://www.acclaimimages.com/_gallery/_pages/0163-0511-0512-4949.html
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Picture this but top down and not so crowded.

Each one of those lilly pads is a menu selection icon. And in the middle of the pond is a main lilly pad, with a creature on it. This creature is your cursor. Maybe today that creature is little green gecko, next week it might be a rare red spotted frog, or a dragonlfy or butterfly. Who knows, in this pond there are hundreds of different creatures.
With the one handed wand controller, you would navigate the creature from lilly pad to lilly pad to make your selection. As the creature either swims through the water or hops to each lilly pad, you are getting a feel for using the controller. Learning to move things, or to flick the controller ot have your creature hope from one lilly pad to the next.Each creauture wold behave alittle differnetly, but very intuitively so that in seconds you might be flying your dragon fly , or hopping your toad around, making a little splash and rippling the water each time it touches.
The background sound of the menu is so pleaasing that you could turn off your TV and just sit and relax listening to the nature noises. You could sit and stare at it like you would an aquarium. Have it running in the background as you do other things,letting the sounds and sight soothe you.
But this is the kicker.
The menu would have a program that randomly generated a differnet "cursor creature" every once in awhile. It could depend on how many times you started up the REV, time of day or year, or how many games you play or download. Basically the more use you put into your REV, the more often these new "cursor creatures" would be generated, and you would collect these creatures, just like i na game. You could save or trade your "cursor creature" over wifi or simply compare them to others online. If you are worried about loosing your saved creatures, you an save them to an SD card, or to a central server over Nintendo wifi.
The menu itself, would become a game, encouraging greater use of the REV.
It would be avery bold, but natural and widely appealing scene, and of course the time of day in the pond would be refelcted.
Anyway that's my little idea for the REV menu.
Eveyone deep down in side loves nature, loves cute little creatures. Change the theme to your liking but the concepts are solid.
 
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