GameTrailers have a gameplay vid, and I'm thinking there's nothing here advancing the game. Poly counts may be up a bit, but everything still looks very low-res. Texture resolutions seem as low as ever. The lighting can be argued as an art-style choice, though I'm sure on PS2 it was the technical limits that chose the art-style for them. On next-gen they could have made things look more interesting. There's no dynamic lighting and the 'ball' shadow is just a grey circle on the ground that doesn't even grow with the 'ball'. But most notably, the physics are exactly the same as the PS2 version. A bounding sphere or two for collisions, and objects clipping through each other. It wouldn't be too hard to have a gravity attract objects and pull them into the ball for a tighter fit, optimizing the core into a bounding sphere. Given how simple everything else is, I'd hope there'd be enough CPU grunt to manage this.
Overall I'm seeing a last-gen game no different from it's predecessor. Which is a shame as the experience could have been spruced up nicely. As it is I can't see why Katamari fans would care to buy this new rendition.
Overall I'm seeing a last-gen game no different from it's predecessor. Which is a shame as the experience could have been spruced up nicely. As it is I can't see why Katamari fans would care to buy this new rendition.