After reading nVIDIA's statement, i thought it had some points.
But on the other hand, I cannot help but feeling it's like a childish whining.
I think their argument valid if PS 1.4 is no better than PS 1.3.
So developers won't use 1.4 just because it has bigger name than 1.3.
So what's the truth?
1. PS 1.4 is the better? or It's just another kind of PS 1.x type?
Then why Carmack using 1.4?
2. What's the advantage of 1.3 over 1.1?
Why 3DMark03 used 1.1 rather than 1.3 as fallback?
Some claim 1.3 has no virtual merit over 1.1. Is it true?
3. Can PS 2.0 unit run PS 1.4 routines? How about 1.3 routines?
4. Which type of shader do you think developers will use the most in the near future?
1.1? 1.3? 1.4? or 1.1+1.3? 1.1+1.4? or all of them? or none of them?
But on the other hand, I cannot help but feeling it's like a childish whining.
I think their argument valid if PS 1.4 is no better than PS 1.3.
So developers won't use 1.4 just because it has bigger name than 1.3.
So what's the truth?
1. PS 1.4 is the better? or It's just another kind of PS 1.x type?
Then why Carmack using 1.4?
2. What's the advantage of 1.3 over 1.1?
Why 3DMark03 used 1.1 rather than 1.3 as fallback?
Some claim 1.3 has no virtual merit over 1.1. Is it true?
3. Can PS 2.0 unit run PS 1.4 routines? How about 1.3 routines?
4. Which type of shader do you think developers will use the most in the near future?
1.1? 1.3? 1.4? or 1.1+1.3? 1.1+1.4? or all of them? or none of them?