Hehe no man I ment 8bit = 1Byte so I defided it by 8 but that doesn't matter I misunderstood you aswell.
According to their own specs they're using PC1600 also PC3200 wasn't even finished by then.
The highest DDR available at that time was PC2700 or DDR333.
M$ would claim these phony bandwidth's because all the specs stated by M$ on the Xbox1 were phony.
M$ said the Xbox could do 125 million polygon/s, 2,93GFlop/s on the CPU, 80GFlop/s on the GPU, 4GTexel/s and 4GPixel/s of fillrates while in fact the Xbox can only do 10-15 million polygon/s PEAK only done in DOA Ultimate, 800-900MFlop/s on the CPU, 9,32GFlop/s on the GPU, 1,86GTexel/s and 932MPixel/s of fillrates.
Sony and Nintendo however didn't lie about their console specs allthough Sony always get accused of doing it while in fact their PS2 specs with the unveiling are the same as that of the final hardware.
Don't even get me started on the Xbox unveiling GDC2001 where M$ said the Xbox could do this and this is a direct quote from Edge UK:
1 billion polygon/s flatshaded
300 million polygon/s fully lit and fully textured
16 GTexel/s and 4 GPixel/s
100GB/s memory bandwidth