Urian said:Any person in this forums knows any info about the MoSys 1T-SRAM-Q at 90nm and it´s performance compared to another memories?
GC memory interface is 64 bits DDR for, I believe, roughly 2.6GB/s peak bandwidh.
Compare with 128 bits in xbox for example and it's - I believe - 6.2GB/s.
Guilty Bystander said:You do realise the DDR in the Xbox is 200MHz DDR effective (PC1600).
Which will give you 200MHz x 128bits : 8 = 3200MB/s.
You do realise the DDR in the Xbox is 200MHz DDR effective (PC1600).
Which will give you 200MHz x 128bits : 8 = 3200MB/s.
Your mistake there is that 128bit equals 16 bytes not 8 bytes. So its 200Mhz x 16bytes x 2 (DDR) / 1024 / 1024 = 6103MB/s (5.95GB/s) or 6.4GB/s in PR land
128bit : 8 = 16Bytes with me I dunno how your math works.
People make commenly make the mistake the Xbox is using PC3200/DDR400 while in fact it's using PC1600/DDR200.
PC1600 : 8 x 16Bytes = 3200MB/s or 200MHz x 128bit : 8 = 3200MB/s
I just said it was 16bytes so my math works the same as yours I just misunderstood what you wrote. I thought you were saying that 128bit is 8 bytes rather then 128bit / 8.
According to MS and everyone else its using 200Mhz DDR (400Mhz effective). Why else would they claim 6.4GB/s?
Guilty Bystander said:Hehe no man I ment 8bit = 1Byte so I defided it by 8 but that doesn't matter I misunderstood you aswell.
According to their own specs they're using PC1600 also PC3200 wasn't even finished by then.
The highest DDR available at that time was PC2700 or DDR333.
M$ would claim these phony bandwidth's because all the specs stated by M$ on the Xbox1 were phony.
M$ said the Xbox could do 125 million polygon/s, 2,93GFlop/s on the CPU, 80GFlop/s on the GPU, 4GTexel/s and 4GPixel/s of fillrates while in fact the Xbox can only do 10-15 million polygon/s PEAK only done in DOA Ultimate, 800-900MFlop/s on the CPU, 9,32GFlop/s on the GPU, 1,86GTexel/s and 932MPixel/s of fillrates.
Sony and Nintendo however didn't lie about their console specs allthough Sony always get accused of doing it while in fact their PS2 specs with the unveiling are the same as that of the final hardware.
Don't even get me started on the Xbox unveiling GDC2001 where M$ said the Xbox could do this and this is a direct quote from Edge UK:
1 billion polygon/s flatshaded
300 million polygon/s fully lit and fully textured
16 GTexel/s and 4 GPixel/s
100GB/s memory bandwidth
Guilty Bystander said:You do realise the DDR in the Xbox is 200MHz DDR effective (PC1600).
Which will give you 200MHz x 128bits : 8 = 3200MB/s.
she kept getting the effective bandwidth somewhere between 3.2 and 3.6 GB/s
According to their own specs they're using PC1600 also PC3200 wasn't even finished by then.
The highest DDR available at that time was PC2700 or DDR333.
Xbox can do more than 15 millon polygons. There is a RPG that does near 25 million/s (Arx Fatalis IIRC).
Fox5 said:At theoretical max, can't it do around 90 million polygons/s?(I think that's its net transform rate anyhow)
Fox5 said:It's only 200mhz? I always thought that Xbox used GDDR running at 400mhz effective, the same as used by the Geforce 3.
function said:You're right, it's 200mHz, "400mhz effective".
Was it GDDR or DDR though? I had thought DDR. Anyway, I believe some GF3's had 250mHz (500mHz effective) memory.