Haha. When I saw this thread was revived, I thought it was going to be about this article from last week:
https://consumerist.com/2017/04/19/...es-make-off-dlc-and-add-ons-around-5b-a-year/
Apparently, no.. it's just
I didn't see this article when I posted my comments, but it adds a little weight to my opinion that we are getting fleeced. Some games I'm cool with being an early adopter like shooters because as Shifty said there can be a bit of a lead in skill gap.
One of the best DLC implementations this gen that I've seen was Halo 5. Almost every content that was released post launch has been free or obtainable via grinding in game.
I'd of taught that Capcom had learned their lesson with the lackluster launch of SFV.