Doomtrooper
Veteran
Regarding future reviews...quite Important you know :?
Screen Grab Specific rendering
Screen Grab Specific rendering
As you can tell from looking at the list in the slide above, Newell was concerned particularly with some of the techniques NVIDIA has used in recent driver releases, although he didn't exempt other graphics hardware makers from his complaints. He said they had seen cases where fog was completely removed from a level in one of Valve's games, by the graphics driver software, in order to improve performance. I asked him to clarify which game, and he said it was Half-Life 2. Apparently, this activity has gone on while the game is still in development. He also mentioned that he's seen drivers detect screen capture attempts and output higher quality data than what's actually shown in-game.
thats not a bad idea, since you could even write a simple program to change a few pixels in a test image to see if the camera could detect a very small change.radar1200gs said:It is dead simple to prove/disprove this claim.
Set up a camera on a tripod in front of a monitor.
Photograph the game screen
make a screengrab, display it in the correct resolution using an imageviewer such as irfanview. Photograph it also.
You now have two directly comparable images to work with. Any distortion introduced by photographing the screen won't matter so long as the camera and monitor were not moved between shots.
Not quite. If you set your exposure to closely match the refresh rate (say 1/90s exposure vs. 85 Hz refresh rate) then nearly every pixel on the screen will be redrawn. It comes out pretty good actually.Captain Chickenpants said:This probably won't work. You can't photograph a single frame with a camera as the image isn't displayed 1 frame at a time, but 1 pixel at a time. A photograph will show the most recently drawn pixels as quite bright , and the rest of the image much dimmer. As you can't make the camera trigger on a particular time in the screen display then you can't get two shots that you could compare.
The output that you can grab will be NTSC resolution; most video grabbers are set up to grab NTSC also.Florin said:Couldn't you just use the video out and take a snapshot of the output with a video grabber? It might limit resolution to 800x600 or 1024x768 or so but it seems more accurate than a photocamera..
That would be very hard to do, as the graphics card/driver has no concept of "moving inside a scene", in fact not even of a "scene".epicstruggle said:Im wondering though if drivers could raise/lower IQ based on how fast your moving. Say your moving like a banshee through UT2003, how much of the IQ could be lowered without any visual detection, and when you stop the IQ could be raised. Just a thought
later,
epic