Is 4 - 6 hours for the PSP enough?

bbot

Regular
Turns out it's not 2 hours as predicted by Nintendophiles, or 8 hours as predicted by Sony fanboys. Does 4 - 6 hours sound good enough for you?
 
I'd say it's probably 2-6h, depending on the game and settings (volume, headphone/speaker, screen brightness, wifi). And we don't know what games SONY tested with either. If they used one of the three majong games that are being released they probably only had to clock that thing at 50mhz. With GT4 it might look different. I'm gonna wait on reports from people who bought the thing, battery life still remains an issue for me. However with that price not many potential PSP buyers are gonna scratch their head over that ;)
 
bbot said:
Turns out it's not 2 hours as predicted by Nintendophiles, or 8 hours as predicted by Sony fanboys. Does 4 - 6 hours sound good enough for you?

Just remember to charge it every night and it should suffice for most people on the go. I've gone for days without re-charging my GBA SP on occasions but it doesn't matter as I'm in the habit leaving it re-charging everynight.

The bare minimum battery life would be to run LOTR special edition without a re-charge! And you still have the option of spare batteries like a cell phone. :)

Still my personal issue with both the DS and PSP are their sizes. They're both significantly larger than my pocket size GBA SP. After going through a raft of 'brick' like cell phones, Nokia communicators, Sony Clies, iPAQs etc., I'm not really in the mood to carry something that I can't pocket easily. The 'portability' in the portable games player (i.e. size/weight) has been compromised by both the DS and PSP compared to the SP, IMHO.

Anyway, it's at a nice price point for that 'impulse' buy and seem to be poised to enter a new market with a 'bang' ala PS1.
 
Depends on the user. Now that I'm "all grown up," what with a full time job and extra-carricular activities, my gaming sessions are not only fewer in number, but shorter too. I can't imagine sitting down with a game for four hours at a time anymore. The PSP battery life will suit someone like just fine.

(and if it doesn't, one can always buy a backup battery for a measely $40)
 
For long trips probably not. But the battery is inexpensive and small enough I can carry two or three in my pocket.

For day to day, I don't spent alot of time on GBA, 2 hours will be the most, more like 5-10 minutes a day actually, so I imagine PSP will be the same.
 
All portable devices have their battery life overestimated. All those laptops with 5-hour battery rating is more like 3.75 hours.

So it wouldn't be surprising if you only get 2 hours, maybe less, if you have Wifi going and the sound blasting on the speakers.

I don't ride the bus or the commuter train. I would mostly use it at home. So battery life shouldn't be a big issue either way.
 
thop said:
I'd say it's probably 2-6h, depending on the game and settings (volume, headphone/speaker, screen brightness, wifi). And we don't know what games SONY tested with either. If they used one of the three majong games that are being released they probably only had to clock that thing at 50mhz. With GT4 it might look different.

All games that don't run for 4 hours in a certain circumstance won't be approved by SCE (that's what was effectively meant by the 'PSP has a battery usage guideline! WTF! WTF!' news of months ago)
 
4-6h would be ok to me. Even with my GBA I hardly play longer than 30-60min a session, on trips with nothing else to do ... may be 2-3 session/day. For a feature rich and powerful device like the PSP, I am also very much ok to recharge it on a daily basis.

I think 4-6h should be possible, 3,6V/1800mAh is not bad.

psp07.jpg
 
bbot said:
Turns out it's not 2 hours as predicted by Nintendophiles, or 8 hours as predicted by Sony fanboys. Does 4 - 6 hours sound good enough for you?

Actually most people predicted 2.5 hours with screen at full bright and wireless on. ;)

We'll just have to wait and see won't we? I don't think Tetris running the cpu at 25MHz is a good indicator of battery life. :LOL:
 
I dunno. I will wait for reviewers to test that time table. I have a friend who just got the sony mp3 walkman that they claim gets 30hours of play back time and he doesn't get more than 20 hours .

But the price is good. Might pick one up when they get rid of any bugs they have
 
Kutaragi comments raise fresh concerns over PSP battery

Rob Fahey 14:51 01/11/2004

Battery life will eventually be good, but what of first-generation machines?

Speaking in an interview with Japanese site Impress PC Watch, Sony Computer Entertainment boss Ken Kutaragi has admitted that graphically intensive game will drain the PSP's battery more rapidly than the quoted figures.

"A puzzle game will last longer, but Ridge Racer will probably be shorter than that," he told the site, referring to the battery life statistics released by SCE last week - which claimed four to six hours of battery while playing games.

The figures quoted by SCE rely on playing with headphones, without using the wireless multiplayer capabilities of the device, and with screen brightness set in a specific range - leading to widespread speculation that using the full power of the system will bring the battery life down closer to the originally rumoured two hour level.

Kutaragi's comments seem to confirm that games which use the features of the console more intensively will drain the battery life faster, and are backed up by the firm's efforts to restrict developers from using features such as data streaming from disc (as used in a large number of PS2 titles) due to their high power consumption.

The SCE boss was adamant, however, that the battery life problem would be solved in future - telling the interviewer that "in the future, we'd like a single charge to last for a flight between Narita [Tokyo] and New York" - a fourteen hour trip.

He cited the Sony Walkman as an example of battery technology progress, pointing out that the device had started off with an exceptionally short battery life. However, he stopped short of saying that the company plans to upgrade the battery technology in future revisions of the PSP, instead focusing on the possibility that developers will find ways to optimise their games to use the battery life more efficiently.

The implication is clear, however, and Kutaragi's comments will undoubtedly be taken as a tacit admission that there is a problem with the PSP's battery life - and that the firm may be hoping to fix this in a later revision of the hardware.

Whether this problem is likely to scare off early adopters or not is a major question - but Sony is certainly being conservative in its shipment estimates for the device. Reports today indicating that the company expects to ship three million units of the device in its financial year, compared with Nintendo's projection of four million units of the similarly-priced Nintendo DS console, citing this as the ceiling of its production capacity for the system.

Sounds like PSX all over again...
 
That's no news that the PSP battery life depends on how much the game uses the processor(s). Also it is obvious the WiFi would drain the battery faster, as will a higher screen brightness and louder volume.
With "normal" settings, the battery life seems to be at least 4 hours, I don't think that's so little as to be a problem.

It's a little funny that the battery life is still seen as a major problem.
It was seen as a problem when it was speculated it'll be about 2 hours average on games, in which case it would have been a problem.
But now that it's about 5 hours average, it's almost like it's even a bigger probleas as before :LOL:

The quoted "full power" will rarely be used.
"Full power" would mean screen brightenss at maximum (how do you know if the maximum would actually be too bright for normal use?), volume at maximum (most likely too loud), WiFi on at all times (about 50% shorter battery time), and a game that constantly streams from disc and uses all processors intensively.
Such games and apps will be rare.
 
The figures quoted by SCE rely on playing with headphones, without using the wireless multiplayer capabilities of the device, and with screen brightness set in a specific range - leading to widespread speculation that using the full power of the system will bring the battery life down closer to the originally rumoured two hour level.

Doesn't look like you'll be able to play PSP games outdoors unless you buy an aftermarket PSP hood/visor. :LOL:
 
Outdoors = very bright sunlight = washed out PSP LCD = brightness needs to be cranked up to max = higher battery consumption -> solution = PSP hood/visor :LOL:
 
PC-Engine said:
Sounds like PSX all over again...

Sorry your concern is based on an article based on a false translation :cry: :p :LOL:

via Gaming Age

GI.BIZ has a different translation/interpretation of the same conference with Kutaragi that GS and IGN already reported on at the end of last week. So who's got the most faithful interpretation?

GS - http://www.gamespot.com/news/2004/10/29/news_6111820.html
Finally, Kutaragi touched on the PSP's rechargeable battery, which is purported to last between four to six hours--on average--for games, and up to four to five hours for movies.

"The battery consumption changes depending on the memory and processor usage, aside from disk access," he said. "It'll run for a long time when playing puzzle games but shorter when playing Ridge Racer, for example. Using the wireless LAN also affects the battery consumption […] I think that there's still some room left for power-consumption improvement through software."

IGN - http://psp.ign.com/articles/561/561952p1.html
Continuing on the topic of battery, he offers: "By extending the amount of battery volume, we were able to create something with very good specifications. However, based on memory and processor use, the amount of power use changes. A puzzle game will offer lengthy time, but Ridge Racer will perhaps offer less than that. Using wireless LAN will have a great effect on how long the battery lasts. However, by making adjustments on the programming side of things, we would like to make it so that for whatever game you play, the announced value is an average." This seems to suggest that SCE is telling developers to hold back on pushing the system to its limits in the interest of maintaining the battery time promise.

The IGN and GS translations seem to suggest that his comments on getting more or less battery life based on the game were independent of any direct relation to the officially published battery life estimates from last week.
 
:? How does that make the PSP different from other LCD devices? like DS? (or GBA that needs a visor and an extra light depending are you out- or indoors)
...oh, the DS has a visor built in... the top screen can be used to shade the lower screen :LOL:
Have you seen the PSP screen in bright sunlight? You know it'll need the light cranked up to max to be visible?
My Sony T1 camera has transflexive LCD screen and it is very readable with low brightness setting in bright lighting conditions.
 
PSP screen is not transflective. It's nice to live behind rose tinted goggles huh? :LOL: ;)

Sorry your concern is based on an article based on a false translation

...and your post doesn't prove anything either... :LOL: ;) :p
 
It's certainly nicer than viewing through shit smeared goggles ;)

PSP screen is made by Sharp, they make pretty good transflective LCD screens.

Edit: So PSP screen is not transflective? OK, then. It will have readability problems in bright sunlight just as any transmissive LCD screen. I don't think even setting the screen brightness to max would make playing in direct bright sunlight comfortable. Does even a device with transmissive LCD screen that is good in direct sunlight exist?
 
rabidrabbit said:
It's certainly nicer than viewing through shit smeared goggles ;)

PSP screen is made by Sharp, they make pretty good transflective LCD screens.

Sharp makes monochrome LCDs for calculators too...your point? :LOL:
 
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