I don't think its a z buffer error as its a tear. One side is a different frame to the other. When nothing is moving then no tears can be seen.
That photo is washed out so to give an idea of what was actually taken I took a screenshot (different angle but near enough)
again 1024x768 2xQuality AA
http://www.jamesbambury.pwp.blueyonder.co.uk/shot0001.jpg
The blue is actually the flare from the plasma gun firing
The jagged tear actually occurs on both sides of the fixed one but slopes the other way in the top left half of the screen.
As can be seen in the photo the height of each (erm) 'jag' gets smaller towards the left, this is reversed for the tears in the top left.
The position of the tears isn't affected by the geometry around, they are definitely tears between 2 different frames being rendered
I've not really studied in other games (I only have q3 on 98 atm) but I remeber the non jagged tear in CS, the jagged ones are harder to notice because they don't stay in the same place but they were probably in CS too. When I say they move about randomly it's just like with vsync off, the tears can be anywhere on the screen.
AS you can probably tell its quite hard to describe
Unfortunately I can't tell if hyper z is on or off. The drivers are old and the registry settings have changed since then so tweaking programs won't work (and I cant remember the old registry tweaks), the settings used would be the default for the drivers, most likely on. Stencil shadows are off.
The FSAA view program was written by Basic and some of its workings are explained in this article http://www.beyond3d.com/articles/wildcatiii/index.php?page=page4.inc
Theres also a link to the program at the end.
I tested the old 2xq with it and got the following:
texture mode:
geometry mode:
no idea what it means though
That photo is washed out so to give an idea of what was actually taken I took a screenshot (different angle but near enough)
again 1024x768 2xQuality AA
http://www.jamesbambury.pwp.blueyonder.co.uk/shot0001.jpg
The blue is actually the flare from the plasma gun firing
The jagged tear actually occurs on both sides of the fixed one but slopes the other way in the top left half of the screen.
As can be seen in the photo the height of each (erm) 'jag' gets smaller towards the left, this is reversed for the tears in the top left.
The position of the tears isn't affected by the geometry around, they are definitely tears between 2 different frames being rendered
I've not really studied in other games (I only have q3 on 98 atm) but I remeber the non jagged tear in CS, the jagged ones are harder to notice because they don't stay in the same place but they were probably in CS too. When I say they move about randomly it's just like with vsync off, the tears can be anywhere on the screen.
AS you can probably tell its quite hard to describe
Unfortunately I can't tell if hyper z is on or off. The drivers are old and the registry settings have changed since then so tweaking programs won't work (and I cant remember the old registry tweaks), the settings used would be the default for the drivers, most likely on. Stencil shadows are off.
The FSAA view program was written by Basic and some of its workings are explained in this article http://www.beyond3d.com/articles/wildcatiii/index.php?page=page4.inc
Theres also a link to the program at the end.
I tested the old 2xq with it and got the following:
texture mode:
geometry mode:
no idea what it means though