On the R300 NDA thread, demalion noticed an interesting quote from one of the sites reporting news/information concerning the R300-
Rather than hijack that thread with this R200 interesting tidbit, I've moved this to here.
It seems as though at least 4xQ Smoothvision indeed disables benefit from HyperZ-II from some very limited testing. I have a crappy P3 system ready to image, chucked an 8500 retail in it, popped on the latest Catalyst drivers and this is what I found:
(again, please forgive the extremely CPU bound no-AA scores as the margin will be quite significantly higher on a more powerful rig)
Villagemark D3D V1.19, 1024x768x32, no AF
NoAA (aka registry value control)
disableHyperZ "0" : 93 fps
disableHyperZ "1" : 63 fps
2xQuality
disableHyperZ "0" : 44 fps
disableHyperZ "1" : 31 fps
4xQuality
disableHyperZ "0" : 16 fps
disableHyperZ "1" : 16 fps
---------------
Quake3 V1.27, 1024x768x32, demo127, no sound, trilinear, no AF
NoAA (aka registry value control)
disableHyperZ 0x0 : 127.6 fps
disableHyperZ 0x1 : 120.9 fps
2xQuality
disableHyperZ 0x0 : 74.5 fps
disableHyperZ 0x1 : 53.9 fps
4xQuality
disableHyperZ 0x0 : 34.1 fps
disableHyperZ 0x1 : 34.1 fps
------------
More modes/testing might yield some insight and I'm not entirely sure if this is Catalyst specific, some sort of registry prerequisite or mismatch with 4xQ (i.e. relies upon other dependent settings to truly disable, etc.etc.) or what have you.
Perhaps the most insightful look into this might yield answers concerning the odd resolution caps found with SV, Zbuffer compression and optimizations.
AA modes on this chip can take advantage of HyperZ, which, it turns out, wasn't the case on the Radeon 8500. Also, the R300 sidesteps one of the big drawbacks of multisampling AA because it can handle "edges" inside of alpha- blended textures properly. Existing multisampling implementations, like NVIDIA's, don't touch those jaggies.
Rather than hijack that thread with this R200 interesting tidbit, I've moved this to here.
It seems as though at least 4xQ Smoothvision indeed disables benefit from HyperZ-II from some very limited testing. I have a crappy P3 system ready to image, chucked an 8500 retail in it, popped on the latest Catalyst drivers and this is what I found:
(again, please forgive the extremely CPU bound no-AA scores as the margin will be quite significantly higher on a more powerful rig)
Villagemark D3D V1.19, 1024x768x32, no AF
NoAA (aka registry value control)
disableHyperZ "0" : 93 fps
disableHyperZ "1" : 63 fps
2xQuality
disableHyperZ "0" : 44 fps
disableHyperZ "1" : 31 fps
4xQuality
disableHyperZ "0" : 16 fps
disableHyperZ "1" : 16 fps
---------------
Quake3 V1.27, 1024x768x32, demo127, no sound, trilinear, no AF
NoAA (aka registry value control)
disableHyperZ 0x0 : 127.6 fps
disableHyperZ 0x1 : 120.9 fps
2xQuality
disableHyperZ 0x0 : 74.5 fps
disableHyperZ 0x1 : 53.9 fps
4xQuality
disableHyperZ 0x0 : 34.1 fps
disableHyperZ 0x1 : 34.1 fps
------------
More modes/testing might yield some insight and I'm not entirely sure if this is Catalyst specific, some sort of registry prerequisite or mismatch with 4xQ (i.e. relies upon other dependent settings to truly disable, etc.etc.) or what have you.
Perhaps the most insightful look into this might yield answers concerning the odd resolution caps found with SV, Zbuffer compression and optimizations.