I had some questions that I wanted to invistigate so I sent them to nVidia and I got the answers today. =)
Question 1. Do you support high precision INT and FP render targets? (Say INT12 or FP32 eg.)
Answer #1 The GeForce FX family of GPUs supports a variety of high precision render targets, including 32bpp (8 bits each for R,G,B and Alpha), 16bpp, special "HILO" textures that include two 16-bit INT values in a 32-bit space, and floating point textures with 64bpp (fp16 each for R,G,B and Alpha) or 128bpp (fp32 each for R,G,B and Alpha).
Question 2. Do you support multiple render targets?
Answer #2 The GeForce FX hardware supports multiple element Textures
(MET) instead of multiple render targets. Currently, MET is not exposed in
the driver.
Question 3. Do you support floating point textures?
Answer #3 Absolutely, the GeForce FX family supports floating point
textures with 64bpp (fp16 each for R,G,B and Alpha) or 128bpp (fp32 each for R,G,B and Alpha).
Question 4. Do you support floating point cube maps?
Answer #4 The GeForce FX hardware supports floating point cube maps, but the capability is not currently exposed in the driver.
Question 5. Do you support floating point volumetric textures?
Answer #5 The GeForce FX hardware supports floating point volumetric
textures, but the capability is not currently exposed in the driver.
Question 6. Do you support multiple element textures?
Answer #6. The GeForce FX hardware supports multiple element textures, but the capability is not currently exposed in the driver.
I also had some questions bout 3DMark03s lack of overbright lightning effects but they replied that they weren't aware of any issues.
Question 1. Do you support high precision INT and FP render targets? (Say INT12 or FP32 eg.)
Answer #1 The GeForce FX family of GPUs supports a variety of high precision render targets, including 32bpp (8 bits each for R,G,B and Alpha), 16bpp, special "HILO" textures that include two 16-bit INT values in a 32-bit space, and floating point textures with 64bpp (fp16 each for R,G,B and Alpha) or 128bpp (fp32 each for R,G,B and Alpha).
Question 2. Do you support multiple render targets?
Answer #2 The GeForce FX hardware supports multiple element Textures
(MET) instead of multiple render targets. Currently, MET is not exposed in
the driver.
Question 3. Do you support floating point textures?
Answer #3 Absolutely, the GeForce FX family supports floating point
textures with 64bpp (fp16 each for R,G,B and Alpha) or 128bpp (fp32 each for R,G,B and Alpha).
Question 4. Do you support floating point cube maps?
Answer #4 The GeForce FX hardware supports floating point cube maps, but the capability is not currently exposed in the driver.
Question 5. Do you support floating point volumetric textures?
Answer #5 The GeForce FX hardware supports floating point volumetric
textures, but the capability is not currently exposed in the driver.
Question 6. Do you support multiple element textures?
Answer #6. The GeForce FX hardware supports multiple element textures, but the capability is not currently exposed in the driver.
I also had some questions bout 3DMark03s lack of overbright lightning effects but they replied that they weren't aware of any issues.