on Slide 13 I believe from the future outlook paper on the dev section, Nvidia mentions use of the partial DERIV ability in there future part, and that its useful for AA.
Now, isn't this an indication that they might try something a long the lines of Z3's approach.
If I remember correctly, Z3 required Zdx, and Zdy for both the occlusion check, and for there fragment compression algorithm.
Something along the lines of storing Z grad and the center referenced Z value. That way you can store small Z grad, and approximate what the actual Z value at the specific sample point is without actually storing the full Z and color values.
Now, isn't this an indication that they might try something a long the lines of Z3's approach.
If I remember correctly, Z3 required Zdx, and Zdy for both the occlusion check, and for there fragment compression algorithm.
Something along the lines of storing Z grad and the center referenced Z value. That way you can store small Z grad, and approximate what the actual Z value at the specific sample point is without actually storing the full Z and color values.