My in game compiler works right.
So I figure people enjoy modifying games without compiling code, the same goes with me.
Here is my text file with map data:
WORLD = 4, 5, 32, 32;
FISH = 0, 0;
Basically I set the width and height of tiles as well as the rows and columns and I create an entity called "FISH" which has x and y coords of 0, 0.
If I were to provide a readme file of the types of entities and stuff, would this be enough or should I actually make a map editor?
In my previous game which I've made in C#, it has a nice and functional editor, but I enjoy trying the Doom 3 Carmack approach.
So I figure people enjoy modifying games without compiling code, the same goes with me.
Here is my text file with map data:
WORLD = 4, 5, 32, 32;
FISH = 0, 0;
Basically I set the width and height of tiles as well as the rows and columns and I create an entity called "FISH" which has x and y coords of 0, 0.
If I were to provide a readme file of the types of entities and stuff, would this be enough or should I actually make a map editor?
In my previous game which I've made in C#, it has a nice and functional editor, but I enjoy trying the Doom 3 Carmack approach.