Xbox I believe is 4x2, so is that 4 pixels with 2 texels each, or 2 pixels with 4 texels each? In that case is it...
932 megapixel fill rate and 1864 mtexel fill rate or...
466 mpixel fill rate and 1864 mtexel fill rate.(though with the memory limitations of the xbox, 466 probably would be closer to actual performance even if it can do 932 mega pixels)
Gamecube is 8x1 so is that
1296 mpixel fill rate and 1296 mtexel fill rate or
162 mpixel fill rate(isn't that like only 62% higher than dreamcast w/o tilebased rendering?) and 1296 mtexel fill rate?
And ps2 seems really wierd, it's like 16 pixel pipelines, but only half of them have texture units? So what's that like....
2400 mpixel fill rate but 1200 mtexel(or maybe 1800?)? And would two texture layers be 600 mtexel, or 1200, or maybe 900?(if it's 900, why?)
932 megapixel fill rate and 1864 mtexel fill rate or...
466 mpixel fill rate and 1864 mtexel fill rate.(though with the memory limitations of the xbox, 466 probably would be closer to actual performance even if it can do 932 mega pixels)
Gamecube is 8x1 so is that
1296 mpixel fill rate and 1296 mtexel fill rate or
162 mpixel fill rate(isn't that like only 62% higher than dreamcast w/o tilebased rendering?) and 1296 mtexel fill rate?
And ps2 seems really wierd, it's like 16 pixel pipelines, but only half of them have texture units? So what's that like....
2400 mpixel fill rate but 1200 mtexel(or maybe 1800?)? And would two texture layers be 600 mtexel, or 1200, or maybe 900?(if it's 900, why?)