jvd said:
Yes but its not out yet and we have no time frame for a release .
So you expect FM to wait until the videocard is released before they can release their product?
So 6 games in 5 years is tech taking off ? But 5 games in 1 year (3dc ) is not taking off ? How do you figure
It's quite simple, DST was ahead of its time. It was introduced before shadowmapping was a feasible shadowing method. In fact, it was introduced before any kind of self-shadowing method was feasible. If you notice, all those 6 games were released in a short timeframe.
No your wrong on alot of points
But you are unable to name any.
Perhaps you should go back and read your posts including the one where u suggested that ati is trying to trick devs with 3dc .
Richard Huddy's response to that, speaks for itself. It was an unqualified statement.
I don't see why it wouldn't. IN half life 2 the current info is that 3dc improves performance slightly and increases iq .
I explained in great detail why it wouldn't.
Just because it works in HalfLife2 doesn't mean it works everywhere.
Futuremark claims that 3dmark 2005 is a 100% dx 9 benchmark. Which means it should only test dx 9 features . Once it adds in 3dc or dst its no longer a 100% dx 9 card . It may support 100% of dx 9 , but it doesn't benchmark a 100% of dx 9.
This is your interpretation. The way I see it, it is still 100% DX9, it just has some extra features aswell (which you can disable).
As i said in another thread . If 3dmark 2005 used opengl to run and it claimed to be a 100% dx 9 benchmark would u still believe it ?
Since there would be 0% DX9 code in that case, no. Is there 0% DX9 code in 3DMark05?
In fact, I don't know if you understand how DST works, but it doesn't require any additional non-API calls. Even the DX9 caps viewer simply reports all of DST's features.
So it is only being used by 1 ihv . IF the second has no products out then there is no reason to discuss this , sometime in the future they could release the pdoruct , but mabye the cancel it then what ? I can say the same thing about 3dc , sometime in the future another company will release a card using it , but for now it doesn't matter . Because its not out yet.
But when the card does get released, you will have to adjust your statements. Since I don't have any doubt that the card will get released, I don't see why you should even bother to discuss it at this point. The card will get there eventually.
Why one is included and not the other doesn't make sense .
I said that many times before. 3DMark05 chose not to use many features, both within the spec and without.
The same goes for many games. Why does Doom3 use various NV-extensions but not 3Dc?
Perhaps because there were good reasons to use NV-extensions, but no good reasons to use 3Dc?
It's not about using every extension just because it makes some people on forums happy.
I find it telling u still wont answer this .
I find it complete nonsense actually. Did it ever occur to you that in games like, say FarCry, you get quite similar results, even though DST is used there? Perhaps 3DMark05 is just actually showing gaming performance instead of playing favourites?
I als o want to hear your logic that in the past 4 or 5 years since nvidia supported dst it was only used in 6 games , but suddenly its the wave of the future ?
I said that many times before. You need a lot of fillrate and videomemory to use shadowmapping. DST wasn't used because shadowmapping itself wasn't used. Now shadowmapping is used, and DST is used aswell. Simple, no?