I made a post about this earlier, but it got burried in a thread somewhere..
Basically wondering how much of a benefit HyperThreading (SMT) would be in a console environment, where there wouldn't be any heavy resource sharing/OS overhead like we currently see in Windows. HT has shown some very impressive gains for FPU intensive stuff like 3ds.. but would this be a 'must have feature' on their XCPU2 for MS?
How far 'to the metal' can a developer code, to take advantage of HT?
Basically wondering how much of a benefit HyperThreading (SMT) would be in a console environment, where there wouldn't be any heavy resource sharing/OS overhead like we currently see in Windows. HT has shown some very impressive gains for FPU intensive stuff like 3ds.. but would this be a 'must have feature' on their XCPU2 for MS?
How far 'to the metal' can a developer code, to take advantage of HT?