I'm not sure if I should have posted this in Console Games or not, but I figured this would be the best place to ask this question.
Anyways, I was wondering how the backgrounds work in GT: HD Premium. Here's a screenshot to show what I'm talking about:
http://ps3media.ign.com/ps3/image/article/734/734512/gran-turismo-hd-20060922115724998.jpg
Is it a low amount of polygons with high quality texturing + parallax mapping or is this done differently? It looks really good, but I am just interested in how it works. So if anyone could please explain how this technique works, it would be highly appreciated.
Also, this technique seems to be used in MotorStorm as well:
http://ps3media.ign.com/ps3/image/article/733/733836/motorstorm-20060921093048242.jpg
Not sure if you see what I mean (in the MotorStorm screen), but it looks like the same technique.
Anyways, I was wondering how the backgrounds work in GT: HD Premium. Here's a screenshot to show what I'm talking about:
http://ps3media.ign.com/ps3/image/article/734/734512/gran-turismo-hd-20060922115724998.jpg
Is it a low amount of polygons with high quality texturing + parallax mapping or is this done differently? It looks really good, but I am just interested in how it works. So if anyone could please explain how this technique works, it would be highly appreciated.
Also, this technique seems to be used in MotorStorm as well:
http://ps3media.ign.com/ps3/image/article/733/733836/motorstorm-20060921093048242.jpg
Not sure if you see what I mean (in the MotorStorm screen), but it looks like the same technique.