Subtlesnake
Regular
Sorry if this is obvious, but I was wondering, how is it possible for console games to achieve the same frame rates, (seemingly) irrespective of the amount of on screen complexity?
If you look at the framerate in PC games you'll see it shoot all over the place as you move to different parts of the level or even just from view to view. Console games, even ports, don't seem to have this problem and the framerate is constant whether there is one enemy on the screen or five. How is this variance smoothed out, and why is it not easy for the player to 'break' the performance?
If you look at the framerate in PC games you'll see it shoot all over the place as you move to different parts of the level or even just from view to view. Console games, even ports, don't seem to have this problem and the framerate is constant whether there is one enemy on the screen or five. How is this variance smoothed out, and why is it not easy for the player to 'break' the performance?