handbrake2
Newcomer
How close do you think PS3/XB360/Revo will actually get and under what circumstances?
After reading lots of threads the consensus was that the Killzone pics and video HAD to be pre-rendered, even before it was confirmed. The reason being that it looked too close to FF:TSW to be realtime. Given the render quality and sheer volume of stuff going on I could see how you could come to that conclusion.
HOWEVER
What if there were fewer characters in an enclused and controlled environment. I think of the sword fight scene from Final Flight of the Osiris. It's a closed, and relatively plainly decorated room, and there are only 2 combatants. On the other hand, the poly counts appear to be off the scale, and the fabric simulation and lighting are fantastic. Does anyone think that the new consoles could render realtime cutscenes or even a fighting game (with ovviously reduced AA) at that quality? NBA2K6 already seems to have the cloth simulation down cold.
Handbrake2.
After reading lots of threads the consensus was that the Killzone pics and video HAD to be pre-rendered, even before it was confirmed. The reason being that it looked too close to FF:TSW to be realtime. Given the render quality and sheer volume of stuff going on I could see how you could come to that conclusion.
HOWEVER
What if there were fewer characters in an enclused and controlled environment. I think of the sword fight scene from Final Flight of the Osiris. It's a closed, and relatively plainly decorated room, and there are only 2 combatants. On the other hand, the poly counts appear to be off the scale, and the fabric simulation and lighting are fantastic. Does anyone think that the new consoles could render realtime cutscenes or even a fighting game (with ovviously reduced AA) at that quality? NBA2K6 already seems to have the cloth simulation down cold.
Handbrake2.