Maybe this is because Monolith is primarily a PC developer
Possible performance issues/conjectures aside, maybe there are some other factors here like (1) because PC consumers expect AF and Condemned is also a PC title, Monolith designed with it in mind; (2) PC developers understand the benefit to IQ and have been using it for years so Monolith took at for granted it would be used; (3) Monolith, as a PC developer, has been working in HD resolutions for many years and understood the IQ impact and necessity of implimenting the feature early instead of letting it fall to the wayside at crunch time?
As you point out a number of 360 games do use AF, which makes this more confusing. If it was really broke you would not expect one of the nicer looking games, like Condemned, using it while other lesser titles have ignored it. Mintmaster has given a number of reasons in the past why it may not be used. One being that it has to be enabled per surface and not globally, yet you would
hope developers would understand the benefit AF has for IQ and would make time to make it happen. The cynical side of me says something else has to be going on since PC users have had AF cheaply for years, yet some E3 PS3 games are making me rethink my cynicism. We obviously have not seen any finalized PS3 software, but a number of E3 games appeared to lack AF as well. Considering the performance hit, or lack thereof, on G71 and that it probably can be enabled globally it makes you scratch your head.
We are barely 6 months into "next-gen" so I am willing to wait a little while longer. But if come fall 2007 a lot of cross platform titles are demonstrating AF on the PS3 and not on the 360 it will be something to begin seriously looking into. Until then (or until a developer speaks up) we are kind of left wandering in the dark trying to figure out why some titles use it, and others do not.