FP10 is HDR, although it has a low level of precision. But it does offer a greater range then 24-bit integer RGB color space, which means it supports light intensity values far higher then 1.0, and it's quality is still better then 24-bit.
Also, I think technically NAO32 is HDR too, although I'm not sure how its precision relates to FP10.
FP10 whilst technically can be used for HDR is nearly the worse HDR u can imagine
nao32 i believe is based on logluv32 which is a far superior format
well theyre all approximations to some degree ( like everything in cgi )I think it is more of a compressed format, that maybe is 80-90% as good as the "real thing" (ie, a approximation).
well theyre all approximations to some degree ( like everything in cgi )
i assume youre talking about fp10
well its the same size as logluv32 (logluv24 is even smaller + its still higher quality than fp10)
what fp10 does buy u though is its gonna be a bit cheaper than logluv32
which it measurably isNAO32 converts the RGB colorspace to a LUV (or YUV) colorspace. Its idea is that the luminance (L or Y) is more important in HDR.
hard to say, u agree that fp10 is a lot lower quality than logluv32, right?, its the old choice of speed vs qualityI think if RSX supported a reasonable HDR solution in the hardware (e.g. FP10), I'd think they would have just used it instead.
u agree that fp10 is a lot lower quality than logluv32, right?
its the old choice of speed vs quality
in fact calling fp10 hdr is the same as calling the kittyhawk a airplane( not the first airplane but the most famous btw ) , technically it might of achieved powerer flight but it still doesnt change the fact its crap
in fact calling fp10 hdr is the same as calling the kittyhawk a airplane( not the first airplane but the most famous btw ) , technically it might of achieved powerer flight but it still doesnt change the fact its crap
See: HDR the Bungie Way @ Gamefest 2006 Graphics Track.