Shifty Geezer said:EA have used up 3 SPU's worth of float on the grahics and have reached the limits of the fillrate (in this one game with little experience of the hardware too). That leaves 4 SPe's for other stuff. If the GPU wasn't fillrate limited at this point, and wasn't running at the limit of the fillrate until 7 SPE's were used on graphics, there'd be nothing left.
Bare in mind that any comment EA have made on fillrates would be based on development baords which are at best 7800s. Since no developers (including EA) have an RSX, or even know what the spec will be yet, it a bit early to comment on potential bottlenecks.