scooby_dooby
Legend
3roxor said:I want to see some ingame play first before I judge
this is a standard in-game view for GR
3roxor said:I want to see some ingame play first before I judge
wireframe said:This looks very much like a level/map from the first Ghost Recon (PC). It also looks very nice with the "updated" graphics. I wonder how many people will freak out once they find out that you cannot jump in this game. heh (Or can you? I hope they didn't change that unless they put some serious thought into how to implement it.)
The sound will raise new standards for positional gaming. Robbie demonstrated weapons fire on a map and the terrain dampening was incredible. The area effects such as firing in the open and then in a low area or even a drain pipe and was an environmental achievement of the highest regard.
jvd said:You know i don't see someone with that much equipment on them (i understand its like 15-30lbs of gear in real life for a ranger and other types of solider) jumping around all day shooting others .
jvd said:You know i don't see someone with that much equipment on them (i understand its like 15-30lbs of gear in real life for a ranger and other types of solider) jumping around all day shooting others .
You misunderstood him. He's saying he doesn't see people jumping around all day with that kind of equipment.Powderkeg said:Can you see it now?
I was thinking the same thing. The graphics here are definately a major step up from any other game out there, and in another league than COD2. The lighting is fantastic.DemoCoder said:Finally, something that is starting to look a bit more than XBOX1.5ish.
Mintmaster said:You misunderstood him. He's saying he doesn't see people jumping around all day with that kind of equipment.
I'm not sure what typical soldiers have to do with the Ghost Recon team. The cream of the Western world's armies are slightly different than a random sampling of US Army recruits.Mintmaster said:I'm thinking 6 inches max for a typical soldier when equipped.
Powderkeg said:
Can you see it now?
AlphaWolf said:That isn't much gear if you are counting, rifle 7-8lbs, helmet 4lbs, vest 8lbs+.
That sounds good and logical. Personally, I don't think a free jumping function belongs in a game like Ghost Recon (yet), but the reasons for this are outside the scope of this thread. This, then, is basically what Rusty said, a contextual "jump" or scaling feature. I'm all for it.Brimstone said:You can shimmy over small walls. One of the early videos showed a soldier scaling over a wall in Mexico city. Also when you're near the surface of a wall you'll automatically brace yourself up against it to reduce your profile.
Can we stick to talking about the game without going off on some wild fantasies, please.jvd said:Your forgetting the gear on the belts and in their pants.
Powderkeg said:You think soldiers work on 8 hour shifts?
They pack that kind of gear and wear it through whatever they come up against.
Powderkeg said:You think soldiers work on 8 hour shifts?
They pack that kind of gear and wear it through whatever they come up against.