Mize said:Well - technically - the GFFX is just highly evolved sand.
pcchen said:T2k said:Just for the records: AFAIK the whole GF4-family is only DX8.0 due to its PS v1.3 only (Edit: v1.4 = DX8.1)
When did DX8.0 support PS 1.3?
ps1.3 is dx 8.1
Nappe1 said:I wonder why everyone still _thinks_ that only ps 1.4 is DX8.1?
Why not check from DX8.1 SDK and _be sure_ that PS 1.0 and PS 1.1 are DX8 and DX8.1 has additionally PS 1.2, 1.3 and 1.4
Nappe1 said:how about GF3 and GF3Ti200 / GF3Ti500?
my question is: does GF4 really support PS 1.3? how about GF3 and GF3Ti200 / GF3Ti500? did nVidia add some additional functionality to core of GF4Tis or is that PS 1.1 -> PS 1.3 done totally with driver hack? or is it even possible?
Doomtrooper said:Doom 3 is more DX8 class hardware than DX 9...Doom 3 doesn't use displacement mapping, or Vertex Shader 2.0 or PS 2.0...
The only real gain a Dx 9 class card will get you may be overall speed due to the improved hardware (faster memory modules, 256 bit bus).
Doom 3 doesn't require a DX 9 card..it requires a 256-bit bus, 800 mhz DX8 class Radeon 8500/Geforce 4.
Doomtrooper said:Doom 3 is more DX8 class hardware than DX 9...Doom 3 doesn't use displacement mapping, or Vertex Shader 2.0 or PS 2.0...
The only real gain a Dx 9 class card will get you may be overall speed due to the improved hardware (faster memory modules, 256 bit bus).
Doom 3 doesn't require a DX 9 card..it requires a 256-bit bus, 800 mhz DX8 class Radeon 8500/Geforce 4.
Nappe1 said:my question is: does GF4 really support PS 1.3? how about GF3 and GF3Ti200 / GF3Ti500? did nVidia add some additional functionality to core of GF4Tis or is that PS 1.1 -> PS 1.3 done totally with driver hack? or is it even possible?
Doomtrooper said:Doom 3 is more DX8 class hardware than DX 9...Doom 3 doesn't use displacement mapping, or Vertex Shader 2.0 or PS 2.0...
The only real gain a Dx 9 class card will get you may be overall speed due to the improved hardware (faster memory modules, 256 bit bus).
Doom 3 doesn't require a DX 9 card..it requires a 256-bit bus, 800 mhz DX8 class Radeon 8500/Geforce 4.
Define "fine". What resolution, AA, and detail levels are you running at. The alpha build runs like a dog on my R9700 PRO.Doomtrooper said:I'm running Doom 3 right nowon a Radeon 8500..game runs fine..I
ideally a very highly clocked DX7 or DX8 class hardware with a modern memory controller would perform as good as current DX9 cards or may be even better as Doom 3 doesn't really care about these fancy long pixel shaders as it doesn't even look for them.