Gamecube 2 specs

qwerty2000

Newcomer
We all know some speculation about the ps3 now if's the GC2 turn this should raise some eyebrows

And no this is not 100% conmifered

GameCube Next Analysis:

CPU: It's been rumored for a while that an IBM CPU would grace GameCube Next, and there is no better chip coming out of that firm than the PPC 970 in this editor's humble opinion. For anyone who doesn't know - this is the core of the G5 towers from Apple. It's a sweet chip - very well designed - with efficient use of power, less heat created than a Pentium 4, 64-bit registers, and a component of one of the top 5 fastest computers in the world (the Virginia Tech G5 cluster).

Currently this chip goes as fast as 2.4Ghz (although these have yet to ship), but most of them run at 2.0Ghz - which makes the 2.7Ghz figure kind of surprising. However, Steve Jobs has promised 3Ghz from the chip by the end of this year. On this front we'll just have to see.

As for their clockspeed - please don't jump into comparisons with the Pentium 4's being at 3.4Ghz and whatnot. At 2Ghz, the G5 is about as fast as a 3.4Ghz Pentium 4 (perhaps a little slower.) At 2.7Ghz, or dual 1.8Ghz CPUs, the G5 screams.

Interesting how this article suggests they are considering a dual processor system and a single processor system. My gut says that the single chip solution would be better. After all, single threaded programming is much easier to do and 2.7Ghz of power is no slouch when it comes to the crunch. The dual 1.8Ghz setup would be a very good performer and makes a lot more sense for games on a console than dual CPUs do for PC gaming. Still: two separate CPUs presents a challenge for programmers trying to code in low level languages. The single processor setup would yield better performance for most people, and thus would be the better choice. However, the dual 1.8Ghz design would be theoretically more powerful and it would be much cheaper to make. By the time the 2.7Ghz parts come out, IBM will be on a 90nm manufacturing process, and a 1.8Ghz CPU would be easier and cheaper to produce.

Both choices are good ones and would certainly give X-Box and the PS3 a run for their money. This is probably the best chip on the market right now (maybe not the fastest, but just generally best clock for clock) - and sticking to the Power PC instruction set from the GameCube would make for a very nice transition into the next generation for current developers.

GPU: This is exciting.

First of all, ATI is just about to debut their line of chips to be for sale early this summer (perhaps slightly before.) The specs on these chips are 12 "pipes" at 500Mhz and 16 "pipes" at 600Mhz. Both of these chips are actually identical, but because of yielding issues the chips that don't work to the high-end spec can have parts disabled and slowed down to work at the slower spec so they can still be sold and not thrown away. This is what companies do when they are using a new manufacturing process (in this case, 130nm.)

These GPU's supposedly have six shader units which perform the vertex "shading" operations that we all hear so much about. Now the 600Mhz, 16 pipe part is a beast. The GameCube has a 4 pipe part at 167Mhz. Unlike regular CPUs, you can calculate very precisely the theoretical performance of GPUs using how many "pipes" they have by their clockspeed (a pipe, by the way, is the simultaneous pixels that can be rendered and textured.) To understand exactly how much of a leap these chips are, consider that if you go to the store right now and plop down roughly $450 for the fastest card on the market, the ATI 9800XT, you get 8 pipes at 412Mhz, giving you a fillrate of about 3.3 Giga pixels per second. The new R420, with 16 pipes and 600Mhz provides a theoretical max fillrate of 9.6 Gpixels. This is a fillrate jump that is leaps and bounds over just about anything before. NVidia has a similar card that was just unveiled and will hit the stores pretty soon (400Mhz and 16 pipes.) This is an incredible jump forward - in the case of ATI, literally trippling performance (imagine going from a 3Ghz to a 9Ghz Pentium - maybe not quite so drastic, but you get the picture.)

So, all that rambling was about the cards that ATI just put out this month, that have similar specs to what was posted here - with one exception (and this is what excites me.) Normally, transistor counts aren't really that important. Really it's a meaningless figure that only points to chip complexity, and when compared to previous incarnations of the same chip, can give you an idea of heat/power requirements), but in this case we have two chips which are seemingly identical except for their transistor count. The R420, the 600Mhz, 6 shader unit, 16 pipe beast mentioned above uses 160 - 180 million transistors.

This is significant. This means there's something extra aboard that chip. Given the specs (500Mhz or 600Mhz and probably 16 pipes on both counts) this could mean one of a couple things that I will speculate on. First, it could mean more shader units. This is always a plus - the more shader units, the more powerful effects that can be performed in-game. The other has to do with something similar, but relates to a slightly different element. Right now, there's somewhat of a complaint about a supposed weak point in ATI's seemingly jack-of-all-trades GPU. It is limited with 24-bit precision in pixel shading, as opposed to the 32-bit precision of the GeForce. What these extra transistors could account for is the extra 8-bits in register size.

Basically, this new GPU would be great. Going from 0.67 Gpixels/s and no vertex shading on the GameCube to a 9.6 Gpixels/s Vertex shading beast would be superb. As for the 128MB of GDDR3 RAM - this stuff is fast and essential. The upcoming R420 uses it, and it has a 1200Mhz memory bus providing something along the lines of 35-40 GB/s of bandwidth. Crazy, isn't it?

Blue laser disc format: This, too, is quite tasty news. A blue laser has a narrower wavelength than a red laser, the type used in current DVD players – and a narrower wavelength allows for higher data density on the surface of an optical disc, thus providing more storage space. We know that this means we’ll have a very large storage capacity for the next system (assuming this rumor holds true). What we don’t know is exactly how large, or what format will be used. There are two major blue-laser formats being developed: the popular Blue-ray format, and HD DVD.

Both of these are propositioned as the replacement for the current DVD format, allowing high definition content to be stored, and both of them provide more storage space (Blu-ray with 27GB per layer, and HD DVD with 15GB per layer – with current DVDs storing 4.7GB per layer). Due to Nintendo's relationship with Matsushita, it is my opinion that if Nintendo went with a blue laser format, it would go with the Matsushita backed Blu-ray standard. Of course, knowing Nintendo, it’s entirely possible they are using some other format, or even one they made up on their own (perhaps 5GB GCN sized discs?).

Another exciting aspect of this is that the Blu-ray format is inherently re-writeable, the possibilities of which are enticing. As for DVD playback – this isn’t exactly consistent with the blue-laser spec. Of course, there could certainly be an additional laser packed in there (lots of DVD players do this to play Audio CDs). That tidbit could, however, lead one to believe that perhaps the new Nintendo system will playback DVDs in the Blu-ray format - meaning, high definition. All of this seems a little doubtful, simply because Blu-ray won’t really be accessible to the average American consumer till about 2006 when it’s expected the technology will be cheap enough for adoption, but if Matsushita is retained as a partner, perhaps this is more realistic than one would expect. We’ll just have to see.

RAM: If we presume that this article is indeed legitimate then the 512 MB configuration would be ideal. Of course, it may come down to going with 512MB of slower RAM or 256MB of the faster (Nintendo always seems very cost conscious.) I have no idea what they'd be looking at with the RAM issue, but my guess would be something along the lines of PC4200. I wonder if 1T SRAM is still on the plate?

As for those audio specs, if they are going for 196Khz, then they'll most certainly need the dedicated 64MB. This number indicates the sampling rate. The highest sampling rate for the DVD-A format is 192Khz (Dolby Digital DVD movies tap out at 96Khz.) Sample rate isn't the frequency range, but rather the frequency of samples done on the specific audio channel, comprising the resolution of the channel if you will. I'm really curious about this spec, mostly because of bandwidth issues. The DVD-A spec calls for a sample rate of 192 Khz for 2 channels (stereo), and 96Khz for 6 channels - these conditions require about 9.6Mbps of bandwidth and an entire DVD disc for about two hours of this (this is DVD Audio mind you, there’s no movie on here, just music.) This means either a) this spec is wrong, b) this spec only refers to 2 channel sound, and is reduced for the proposed 7 channel operation, or c) the N5 has one huge optical media format (something like Blu-Ray.) Even taking into account compression, this is a very hefty spec and would require lots of storage and lots of RAM, which they seem to be supplying. This spec on its own could possibly make or break the validity of the entire document.

Hard Drive: I'm not really surprised. Remember the whole debacle about sports saves sucking and Nintendo execs commenting that they'd fix this problem? Hard drive is the cheapest way. 15GB is way small though - I don't see much in the way of downloaded content. 30GB, in my opinion, would have been a sweeter spot. However, it's little things like a small hard drive that might point to this document being true. The fact that not everything on the spec list is top of the line is actually a good sign, as a 300 dollar machine can not contain all top-of-the-line components.

http://www.n-sider.com/articleview.php?articleid=296
 
Some if not all of this sounds soooo wrong. Sounds like a geek thinking out loud without knowing any of the facts apart from IBM/ATI/Nintendo.

.. thanks anyway - it was entertaining to read. :D
 
qwerty2000 said:
And no this is not 100% conmifered

Uhm, forgive me for saying so, but it's not even 1% commifered. It's just a big ol' bunch of hooey and speculation from some internet fanboy who doesn't really know what he's talking about.
 
I now expect Nintendo's next console, which btw has so many names (GCN2, GameCube2, N5, GCNext, etc) to have a customized R600 tailored for Nintendo. I'd hope to see at least 32-48 MB of embedded memory. NEC will probably fab it again, as they did with RCP and Flipper.

R600 is actually based on the old R500, with the R400 becoming the new R500.

the Nintendo console has to surpass Xbox 2, given that its probably coming out closer to PS3's release.
 
As far as the as the GPU is concernced, I'm hoping Nintendo doesn't go with anything less than PS/VS 3.0 (R420).
 
I have to say the gc2 or ns5 or whatever will have the same specs as the xbox 2 .

But the nintendo system will be a striped down no frills verson.

No hardrive , no internet . But all the games will work on both systems .


The nintendo version will sell for 100-200 less than the xbox version .


That is what i think will happen .
 
jvd said:
That is what i think will happen .

I'll run with that a bit more...

GC's GPU will be fully compatible but less powerful than X-Box2. In other words, games will be qualified to run on GC at standard NTSC and PAL resolutions. XBox-2 will be able to run the same games at HDTV resolutions.

Nexxis said:
As far as the as the GPU is concernced, I'm hoping Nintendo doesn't go with anything less than PS/VS 3.0 (R420).

Well, R420 doesn't appear to be PS 3.0. ;)

And I still think there will be a significant difference between the PC and console parts....the console parts focussing lots more on shader instructions per clock, where PC parts will still be focussed on higher and higher raw fill rates.
 
I have to say the gc2 or ns5 or whatever will have the same specs as the xbox 2 .

But the nintendo system will be a striped down no frills verson.

No hardrive , no internet . But all the games will work on both systems .


The nintendo version will sell for 100-200 less than the xbox version .


That is what i think will happen .

while anything is possible, I highly doubt it.

there is as much chance of this happening as Nintendo buying Sega.


I'm quite certain two seperate teams are working on the Xbox2 and Nintendo VPUs. likewise, at IBM, two seperate teams are working on two different multi-core CPUs.

Xbox2 is due in 2005, GC2 in 2006.

if GC2 is just a stripped down version of Xbox2, I will eat a broom.
 
The thing is if ms and nintendo join up together they both get the best of both worlds.


Nintendo will reap huge amounts of money on their first party titles like they currently do and ms will have someone to help with the burden of reserching or buying the tech to run the system , advertising and 3rd party relations.

Ms would also get the huge hardcore base of nintendo.

Then if ms buys sega well that would just make my dreams come true. 1 system for sega / nintendo games and then the ms exclusive games. Damn that be nice.


Why can't they all just get along !!!
 
Acording to gamespy N5 would be tataly revanped , optimized and unified tech from now , or almost there , and ready for a price war .
Remenbering they already wanted , with GC , bet in games and not hardware.
 
Nexxis said:
As far as the as the GPU is concernced, I'm hoping Nintendo doesn't go with anything less than PS/VS 3.0 (R420).

Well, R420 doesn't appear to be PS 3.0. ;)

Exactly my point. :)

It is interesting, the similarities in supposed hardware between MS & Nintendo's next systems (though I don't believe I have seen IBM confirmed as the supplier of N5's CPU). I won't dismiss such a partnership, but I'm not really seeing it. It would be interesting to see how they would setup their third party licensing structure in such a scenario.
 
Nintendo needs to go at it alone and fight for their marketshare. But if they can get Microsoft to do all the dirty work for them then I am all for it.

SEGA does not need to be bought by Microsoft as that would pretty much ruin what SEGA has stood for since its inception. The company would be assimilated into a lifeless entity.
 
Sonic said:
Nintendo needs to go at it alone and fight for their marketshare. But if they can get Microsoft to do all the dirty work for them then I am all for it.

SEGA does not need to be bought by Microsoft as that would pretty much ruin what SEGA has stood for since its inception. The company would be assimilated into a lifeless entity.

fine then let nintendo do it .

Personaly i hate the fact that i'd have to buy 3 diffrent systems to play sega games on .

I wanted to get the new panzer dragoon . But i'm not going to go spend 150$ on an xbox for just 1 game . I want vf 4 but i'm not going to buy a ps 2 for it .

I want the games on one system .
 
Oh sheesh. I know SEGA is the great games company of all time but it's not like they have put out stellar quality outside of a select few titles this past year. This year should be different however, and next generation should truly be the return of SEGA in a rather signifcant way. And so far their plans include all systems.
 
Sonic said:
Oh sheesh. I know SEGA is the great games company of all time but it's not like they have put out stellar quality outside of a select few titles this past year. This year should be different however, and next generation should truly be the return of SEGA in a rather signifcant way. And so far their plans include all systems.


Yea the problem is my plans don't include all 3 systems which sucks .
 
jvd said:
Sonic said:
Nintendo needs to go at it alone and fight for their marketshare. But if they can get Microsoft to do all the dirty work for them then I am all for it.

SEGA does not need to be bought by Microsoft as that would pretty much ruin what SEGA has stood for since its inception. The company would be assimilated into a lifeless entity.

fine then let nintendo do it .

Personaly i hate the fact that i'd have to buy 3 diffrent systems to play sega games on .

I wanted to get the new panzer dragoon . But i'm not going to go spend 150$ on an xbox for just 1 game . I want vf 4 but i'm not going to buy a ps 2 for it .

I want the games on one system .


Panzer Dragoon Orta is out of print, I think. Sega's site doesn't mention it at all. If you do get an X-Box, PDO will probably be hard to find. :cry:
 
jvd said:
I have to say the gc2 or ns5 or whatever will have the same specs as the xbox 2 .

But the nintendo system will be a striped down no frills verson.

No hardrive , no internet . But all the games will work on both systems .


The nintendo version will sell for 100-200 less than the xbox version .


That is what i think will happen .

Does this have to happen to every thread about the next Nintendo console, why can't we leave the MS rumor equation out of it. I mean, it doesn't even have legs to stand on.
 
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