G80 won because of its big blunt tool approach, not because it's clever.
Well, just like creating a highly sophisticated system can be clever, it can also be just as clever to create a simpler one that is actually as efficient, or even more efficient. While I do understand what you meant by this, I think there is some potential to read too much into it because of your choice of words... Of course, feel free to disagree.
If you call piling on TMUs and ROPs clever, technologically or architecturally, then I guess you have an argument.
I know you're critical of G80's ALU-TEX ratio (and I am fairly critical of G84's myself, as it is even more extreme) but I think it's probably fair to point out that many games that were used to review the G80 when it came out wouldn't have had astonishing performance gains with twice the number of ALUs. So part of the equation is 'What games do we optimize for?'
The other part of the equation that I like to insist upon is that for any given game (or frame) the ideal ratio in terms of perf/mm2 depends on what the cost of your units are. Imagine a game that had two phases, one limited entirely by the ROPs and the other limited entirely by the ALUs. And then imagine that two IHVs have the same performance per ROP and per ALU. But for IHV1, the ROP costs 10mm2 and the ALU costs 10mm2, while for IHV2, the ROP costs 7mm2 and the ALU costs 12mm2.
Based on this, it should be easy to see that the 'ideal ratio' for these two IHVs is different, even for the same scene. Put another way, if IHV1 had better perf/mm2, that doesn't mean that IHV2 would have had better perf/mm2 by picking IHV1's ratio if he didn't change the die size. In fact, it might just make things worse!
That isn't to say that NVIDIA's ratios are optimal. I would be very surprised if they were optimal for the games that were reviewed in G84 vs RV630 comparisons, for example. That doesn't mean they are as bad as some people think they are, however, because we just don't have the necessary information to conclusively say so.
As such, saying that the ratios are completely ridiculous is akin to saying that NVIDIA's architecture & competitive analysis groups are staffed by monkeys with typewriters. And if that was truly the case, then given how much they're most likely paid for that anyway, I'd have to seriously consider buying a monkey costume too!